Open 3D Engine AzCore API Reference 23.10.0
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AZ::Data::AssetHandler Member List

This is the complete list of members for AZ::Data::AssetHandler, including all inherited members.

AssetData (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandlerfriend
AssetHandler() (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandler
AssetManager (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandlerfriend
AssetMissingInCatalog(const Asset< AssetData > &)AZ::Data::AssetHandlerinlinevirtual
AZ_RTTI(AssetHandler, "{58BD1FDF-E668-42E5-9091-16F46022F551}") (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandler
CanHandleAsset(const AssetId &) const (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandlerinlinevirtual
CreateAsset(const AssetId &id, const AssetType &type)=0 (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandlerpure virtual
DestroyAsset(AssetPtr ptr)=0 (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandlerpure virtual
GetAssetBufferAllocator()AZ::Data::AssetHandlerinlinevirtual
GetCustomAssetStreamInfoForLoad(AssetStreamInfo &streamInfo)AZ::Data::AssetHandlerinlinevirtual
GetDefaultAssetLoadPriority(AssetType type, IO::IStreamerTypes::Deadline &defaultDeadline, AZ::IO::IStreamerTypes::Priority &defaultPriority) const (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandlerinlinevirtual
GetHandledAssetTypes(AZStd::vector< AssetType > &assetTypes)=0 (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandlerpure virtual
InitAsset(const Asset< AssetData > &asset, bool loadStageSucceeded, bool isReload) (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandlervirtual
LoadAssetData(const Asset< AssetData > &asset, AZStd::shared_ptr< AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB)=0 (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandlerprotectedpure virtual
LoadAssetDataFromStream(const Asset< AssetData > &asset, AZStd::shared_ptr< AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB) (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandler
LoadResult enum nameAZ::Data::AssetHandler
SaveAssetData(const Asset< AssetData > &asset, IO::GenericStream *stream) (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandlerinlinevirtual
~AssetHandler() (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandlervirtual