Open 3D Engine AzCore API Reference  2205.0
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Public Member Functions | Static Public Member Functions | List of all members
AZ::JsonSystemComponent Class Reference

Inherits AZ::Component.

Public Member Functions

 AZ_COMPONENT (JsonSystemComponent, "{3C2C7234-9512-4E24-86F0-C40865D7EECE}", Component)
 
void Activate () override
 
void Deactivate () override
 
- Public Member Functions inherited from AZ::Component
 AZ_RTTI (AZ::Component, "{EDFCB2CF-F75D-43BE-B26B-F35821B29247}")
 
 Component ()
 
virtual ~Component ()
 
EntityGetEntity () const
 
EntityId GetEntityId () const
 
NamedEntityId GetNamedEntityId () const
 
ComponentId GetId () const
 
virtual const TypeIdGetUnderlyingComponentType () const
 
void SetId (const ComponentId &id)
 
virtual ComponentValidationResult ValidateComponentRequirements (const ImmutableEntityVector &, const AZStd::unordered_set< AZ::Crc32 > &) const
 
bool SetConfiguration (const AZ::ComponentConfig &config)
 
bool GetConfiguration (AZ::ComponentConfig &outConfig) const
 

Static Public Member Functions

static void Reflect (ReflectContext *reflectContext)
 

Additional Inherited Members

- Protected Member Functions inherited from AZ::Component
virtual void Init ()
 
virtual bool ReadInConfig (const ComponentConfig *baseConfig)
 
virtual bool WriteOutConfig (ComponentConfig *outBaseConfig) const
 
void SetEntity (Entity *entity)
 
- Protected Attributes inherited from AZ::Component
Entitym_entity
 Reference to the entity that owns the component. The value is null if the component is not attached to an entity.
 
ComponentId m_id
 A component ID that is unique for an entity. This component ID is not unique across all entities.
 

Member Function Documentation

◆ Activate()

void AZ::JsonSystemComponent::Activate ( )
overridevirtual

Puts the component into an active state. The system calls this function once during activation of each entity that owns the component. You must override this function. The system calls a component's Activate() function only if all services and components that the component depends on are present and active. Use GetProvidedServices and GetDependentServices to specify these dependencies.

Implements AZ::Component.

◆ Deactivate()

void AZ::JsonSystemComponent::Deactivate ( )
overridevirtual

Deactivates the component. The system calls this function when the owning entity is being deactivated. You must override this function. As a best practice, ensure that this function returns the component to a minimal footprint. The order of deactivation is the reverse of activation, so your component is deactivated before the components it depends on.

The system always calls the component's Deactivate() function before destroying the component. However, deactivation is not always followed by the destruction of the component. An entity and its components can be deactivated and reactivated without being destroyed. Ensure that your Deactivate() implementation can handle this scenario.

Implements AZ::Component.


The documentation for this class was generated from the following file: