Open 3D Engine AzCore API Reference  2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Public Member Functions | Static Public Member Functions | List of all members
AZ::LoggerSystemComponent Class Reference

Implementation of the ILogger system interface. More...

#include <LoggerSystemComponent.h>

Inherits AZ::Component, and Handler.

Public Member Functions

 AZ_COMPONENT (LoggerSystemComponent, "{56746640-9258-4D41-B255-663737493811}")
 
void Activate () override
 
void Deactivate () override
 
void SetLogName (const char *logName) override
 
const char * GetLogName () const override
 
void SetLogLevel (LogLevel logLevel) override
 
LogLevel GetLogLevel () const override
 
void BindLogHandler (LogEvent::Handler &hander) override
 
bool IsTagEnabled (AZ::HashValue32 hashValue) override
 
void Flush () override
 
void SetLevel (const AZ::ConsoleCommandContainer &arguments)
 
void EnableLog (const AZ::ConsoleCommandContainer &arguments)
 
void DisableLog (const AZ::ConsoleCommandContainer &arguments)
 
void ToggleLog (const AZ::ConsoleCommandContainer &arguments)
 
- Public Member Functions inherited from AZ::Component
 AZ_RTTI (AZ::Component, "{EDFCB2CF-F75D-43BE-B26B-F35821B29247}")
 
 Component ()
 
virtual ~Component ()
 
EntityGetEntity () const
 
EntityId GetEntityId () const
 
NamedEntityId GetNamedEntityId () const
 
ComponentId GetId () const
 
virtual const TypeIdGetUnderlyingComponentType () const
 
void SetId (const ComponentId &id)
 
virtual ComponentValidationResult ValidateComponentRequirements (const ImmutableEntityVector &, const AZStd::unordered_set< AZ::Crc32 > &) const
 
bool SetConfiguration (const AZ::ComponentConfig &config)
 
bool GetConfiguration (AZ::ComponentConfig &outConfig) const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 

Additional Inherited Members

- Protected Member Functions inherited from AZ::Component
virtual void Init ()
 
virtual bool ReadInConfig (const ComponentConfig *baseConfig)
 
virtual bool WriteOutConfig (ComponentConfig *outBaseConfig) const
 
void SetEntity (Entity *entity)
 
- Protected Attributes inherited from AZ::Component
Entitym_entity
 Reference to the entity that owns the component. The value is null if the component is not attached to an entity.
 
ComponentId m_id
 A component ID that is unique for an entity. This component ID is not unique across all entities.
 

Detailed Description

Implementation of the ILogger system interface.

Member Function Documentation

◆ Activate()

void AZ::LoggerSystemComponent::Activate ( )
overridevirtual

AZ::Component overrides.

Implements AZ::Component.

◆ Deactivate()

void AZ::LoggerSystemComponent::Deactivate ( )
overridevirtual

Deactivates the component. The system calls this function when the owning entity is being deactivated. You must override this function. As a best practice, ensure that this function returns the component to a minimal footprint. The order of deactivation is the reverse of activation, so your component is deactivated before the components it depends on.

The system always calls the component's Deactivate() function before destroying the component. However, deactivation is not always followed by the destruction of the component. An entity and its components can be deactivated and reactivated without being destroyed. Ensure that your Deactivate() implementation can handle this scenario.

Implements AZ::Component.

◆ SetLevel()

void AZ::LoggerSystemComponent::SetLevel ( const AZ::ConsoleCommandContainer arguments)

Console commands.

◆ SetLogName()

void AZ::LoggerSystemComponent::SetLogName ( const char *  logName)
override

ILogger overrides.


The documentation for this class was generated from the following file: