Open 3D Engine AzCore API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::MockTimeSystem Class Reference

Inherits ITimeRequestBus::Handler.

Public Member Functions

 MOCK_CONST_METHOD0 (GetElapsedTimeMs, TimeMs())
 
 MOCK_CONST_METHOD0 (GetElapsedTimeUs, TimeUs())
 
 MOCK_CONST_METHOD0 (GetRealElapsedTimeMs, TimeMs())
 
 MOCK_CONST_METHOD0 (GetRealElapsedTimeUs, TimeUs())
 
 MOCK_CONST_METHOD0 (GetSimulationTickDeltaTimeUs, TimeUs())
 
 MOCK_CONST_METHOD0 (GetRealTickDeltaTimeUs, TimeUs())
 
 MOCK_CONST_METHOD0 (GetLastSimulationTickTime, TimeUs())
 
 MOCK_METHOD1 (SetElapsedTimeMsDebug, void(TimeMs))
 
 MOCK_METHOD1 (SetElapsedTimeUsDebug, void(TimeUs))
 
 MOCK_METHOD1 (SetSimulationTickDeltaOverride, void(TimeMs))
 
 MOCK_METHOD1 (SetSimulationTickDeltaOverride, void(TimeUs))
 
 MOCK_CONST_METHOD0 (GetSimulationTickDeltaOverride, TimeUs())
 
 MOCK_METHOD1 (SetSimulationTickScale, void(float))
 
 MOCK_CONST_METHOD0 (GetSimulationTickScale, float())
 
 MOCK_METHOD1 (SetSimulationTickRate, void(int))
 
 MOCK_CONST_METHOD0 (GetSimulationTickRate, int32_t())
 

The documentation for this class was generated from the following file: