Open 3D Engine AzCore API Reference 23.10.0
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AZ::SliceAssetHandler Member List

This is the complete list of members for AZ::SliceAssetHandler, including all inherited members.

AssetHandler() (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandler
AssetMissingInCatalog(const Asset< AssetData > &)AZ::Data::AssetHandlerinlinevirtual
AZ_CLASS_ALLOCATOR(SliceAssetHandler, AZ::SystemAllocator) (defined in AZ::SliceAssetHandler)AZ::SliceAssetHandler
AZ_RTTI(SliceAssetHandler, "{4DA1A81B-EEFE-4129-97A2-258233437A88}", Data::AssetHandler) (defined in AZ::SliceAssetHandler)AZ::SliceAssetHandler
AZ_RTTI(AssetHandler, "{58BD1FDF-E668-42E5-9091-16F46022F551}") (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandler
CanHandleAsset(const AssetId &) const (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandlerinlinevirtual
CreateAsset(const Data::AssetId &id, const Data::AssetType &type) override (defined in AZ::SliceAssetHandler)AZ::SliceAssetHandlervirtual
DestroyAsset(Data::AssetPtr ptr) override (defined in AZ::SliceAssetHandler)AZ::SliceAssetHandlervirtual
GetAssetBufferAllocator()AZ::Data::AssetHandlerinlinevirtual
GetAssetType() const override (defined in AZ::SliceAssetHandler)AZ::SliceAssetHandler
GetAssetTypeDisplayName() const override (defined in AZ::SliceAssetHandler)AZ::SliceAssetHandler
GetAssetTypeExtensions(AZStd::vector< AZStd::string > &extensions) override (defined in AZ::SliceAssetHandler)AZ::SliceAssetHandler
GetCustomAssetStreamInfoForLoad(AssetStreamInfo &streamInfo)AZ::Data::AssetHandlerinlinevirtual
GetDefaultAssetLoadPriority(AssetType type, IO::IStreamerTypes::Deadline &defaultDeadline, AZ::IO::IStreamerTypes::Priority &defaultPriority) const (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandlerinlinevirtual
GetGroup() const override (defined in AZ::SliceAssetHandler)AZ::SliceAssetHandler
GetHandledAssetTypes(AZStd::vector< Data::AssetType > &assetTypes) override (defined in AZ::SliceAssetHandler)AZ::SliceAssetHandlervirtual
GetSerializeContext() const (defined in AZ::SliceAssetHandler)AZ::SliceAssetHandler
InitAsset(const Asset< AssetData > &asset, bool loadStageSucceeded, bool isReload) (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandlervirtual
LoadAssetData(const Data::Asset< Data::AssetData > &asset, AZStd::shared_ptr< Data::AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB) override (defined in AZ::SliceAssetHandler)AZ::SliceAssetHandlervirtual
LoadAssetDataFromStream(const Asset< AssetData > &asset, AZStd::shared_ptr< AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB) (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandler
LoadResult enum nameAZ::Data::AssetHandler
m_filterFlags (defined in AZ::SliceAssetHandler)AZ::SliceAssetHandlerprotected
m_serializeContext (defined in AZ::SliceAssetHandler)AZ::SliceAssetHandlerprotected
SaveAssetData(const Data::Asset< Data::AssetData > &asset, IO::GenericStream *stream) override (defined in AZ::SliceAssetHandler)AZ::SliceAssetHandlervirtual
SetFilterFlags(u32 flags)AZ::SliceAssetHandler
SetSerializeContext(SerializeContext *context) (defined in AZ::SliceAssetHandler)AZ::SliceAssetHandler
SliceAssetHandler(SerializeContext *context=nullptr) (defined in AZ::SliceAssetHandler)AZ::SliceAssetHandler
~AssetHandler() (defined in AZ::Data::AssetHandler)AZ::Data::AssetHandlervirtual
~SliceAssetHandler() (defined in AZ::SliceAssetHandler)AZ::SliceAssetHandler