Open 3D Engine AzCore API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZStd::stack_allocator Member List

This is the complete list of members for AZStd::stack_allocator, including all inherited members.

allocate(size_type byteSize, size_type alignment, int flags=0) (defined in AZStd::stack_allocator)AZStd::stack_allocatorinline
deallocate(pointer ptr, size_type byteSize, size_type alignment) (defined in AZStd::stack_allocator)AZStd::stack_allocatorinline
difference_type typedef (defined in AZStd::stack_allocator)AZStd::stack_allocator
get_allocated_size() const (defined in AZStd::stack_allocator)AZStd::stack_allocatorinline
get_name() const (defined in AZStd::stack_allocator)AZStd::stack_allocatorinline
max_size() const (defined in AZStd::stack_allocator)AZStd::stack_allocatorinline
pointer typedef (defined in AZStd::stack_allocator)AZStd::stack_allocator
reset() (defined in AZStd::stack_allocator)AZStd::stack_allocatorinline
resize(pointer ptr, size_type newSize) (defined in AZStd::stack_allocator)AZStd::stack_allocatorinline
set_name(const char *name) (defined in AZStd::stack_allocator)AZStd::stack_allocatorinline
size_type typedef (defined in AZStd::stack_allocator)AZStd::stack_allocator
stack_allocator(void *data, size_t size, const char *name="AZStd::stack_allocator") (defined in AZStd::stack_allocator)AZStd::stack_allocatorinline