Open 3D Engine AzCore API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Deprecated List
Member AZ::BehaviorContext::Method (const char *name, Function f, const BehaviorParameterOverridesArray< Function > &args, const char *dbgDesc=nullptr)
Use "Method(const char*, Function, const BehaviorParameterOverridesArray<Function>&, const char*)" instead
Member AZ::BehaviorContext::Method (const char *name, Function f, const char *deprecatedName, BehaviorValues *defaultValues=nullptr, const char *dbgDesc=nullptr)
Use "Method(const char*, Function, const char*, const BehaviorParameterOverridesArray<Function>&, const char*)" instead
Member AZ::BehaviorContext::Method (const char *name, Function f, BehaviorValues *defaultValues=nullptr, const char *dbgDesc=nullptr)
Use "Method(const char*, Function, const char*, const BehaviorParameterOverridesArray<Function>&, const char*)" instead This method does not support passing in argument names and tooltips nor does it support overriding specific parameter Behavior traits
Member AZ::BehaviorContext::~BehaviorContext ()
Use "Method(const char*, Function, const BehaviorParameterOverridesArray<Function>&, const char*)" instead This method does not support passing in argument names and tooltips nor does it support overriding specific parameter Behavior traits
Member AZ::ConvertEulerDegreesToQuaternion (const Vector3 &eulerDegrees)
use Quaternion::CreateFromEulerDegreesXYZ
Member AZ::ConvertEulerRadiansToQuaternion (const Vector3 &eulerRadians)
use Quaternion::CreateFromEulerRadiansXYZ
Member AZ::DynamicPrefabAsset
Use DynamicSliceAsset.
Member AZ::PrefabAsset
Use SliceAsset.
Member AZ::PrefabBus
Use SliceBus.
Member AZ::PrefabComponent

Use SliceComponent.

Use SliceComponent.

Use SliceComponent.

Member AZ::PrefabEvents
Use SliceEvents.
Member AZ::Quaternion::SetFromEulerDegrees (const Vector3 &eulerDegrees)
use CreateFromEulerDegreesXYZ
Member AZ::Quaternion::SetFromEulerRadians (const Vector3 &eulerRadians)
use CreateFromEulerRadiansXYZ
Member AZ::Serialize::DataElementNode::GetDataHierarchy (SerializeContext &, T &value, SerializeContext::ErrorHandler *errorHandler=nullptr)
Use GetData instead
Member AZ::SliceComponent::PrefabInstance
Use SliceInstance.
Member AZ::SliceComponent::PrefabInstanceAddress
Use SliceInstanceAddress.
Member AZ::SliceComponent::PrefabInstanceId
Use SliceInstanceId.
Member AZ::SliceComponent::PrefabReference
Use SliceReference.
Member AZ::SliceComponent::SliceReference::PrefabInstances
Use SliceInstances
Member AZ::Sphere::Set (const Sphere &sphere)
can be set through an assignment
Member AZ::TickEvents::m_tickOrder
Override GetTickOrder() to specify the order in which the handler receives tick events.
Member AZ::TransformConfig::m_interpolatePosition
Behavior for smoothing of position between network updates.
Member AZ::TransformConfig::m_interpolateRotation
Behavior for smoothing of rotation between network updates.
Member AZ::TransformConfig::m_netSyncEnabled
Whether the transform can be synced over the network.
Member AZ::TransformInterface::GetLocalScale ()
GetLocalScale is deprecated, and is left only to allow migration of legacy vector scale. Get the legacy vector scale value in local space.
Class AZ::TransformNotification
Use AZ::Event notifications on the main transform interface. Interface for AZ::TransformNotificationBus, which is the EBus that dispatches transform changes to listeners.
Member AZ::Vector2ToVector3 (const Vector2 &v, const float z)
use AZ::Vector3 constructor
Member AZ::Vector2ToVector3 (const Vector2 &v)
use AZ::Vector3 constructor
Member AZ::Vector2ToVector4 (const Vector2 &v, const float z, const float w)
use AZ::Vector4 constructor
Member AZ::Vector2ToVector4 (const Vector2 &v, const float z)
use AZ::Vector4 constructor
Member AZ::Vector2ToVector4 (const Vector2 &v)
use AZ::Vector4 constructor
Member AZ::Vector3ToVector2 (const Vector3 &v)
use AZ::Vector2 constructor
Member AZ::Vector3ToVector4 (const Vector3 &v, const float w)
use AZ::Vector4 constructor
Member AZ::Vector3ToVector4 (const Vector3 &v)
use AZ::Vector4 constructor
Member AZ::Vector4ToVector2 (const Vector4 &v)
use AZ::Vector2 constructor
Member AZ::Vector4ToVector3 (const Vector4 &v)
use AZ::Vector3 constructor