Open 3D Engine AzCore API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::OnDemandReflection< AZStd::tuple< T... > > Struct Template Reference

Public Types

using ContainerType = AZStd::tuple< T... >
 

Static Public Member Functions

template<typename Targ , size_t Index>
static void ReflectUnpackMethodFold (BehaviorContext::ClassBuilder< ContainerType > &builder, const AZStd::vector< AZStd::string > &typeNames)
 
template<typename... Targ, size_t... Indices>
static void ReflectUnpackMethods (BehaviorContext::ClassBuilder< ContainerType > &builder, AZStd::index_sequence< Indices... >)
 
static void Reflect (ReflectContext *context)
 

The documentation for this struct was generated from the following file: