Open 3D Engine AzCore API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::auto_partitioner Struct Reference

#include <Algorithms.h>

Public Member Functions

Internal::ParallelIndexType GetWorkGrain ()
 
Internal::ParallelIndexType GetNumChunks (Internal::ParallelIndexType numElementsToProcess, JobContext *jobContext) const
 

Static Public Attributes

static const bool s_isSpawnAssistJob = true
 

Detailed Description

Default partition algorithms. It will create one chunk for each worker thread, it will spawn assisting jobs for load balance (if iteration time is NOT the same) and we will process one task at a time


The documentation for this struct was generated from the following file: