Open 3D Engine AzCore API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::simple_partitioner Struct Reference

#include <Algorithms.h>

Public Member Functions

 simple_partitioner (Internal::ParallelIndexType chunkSize)
 
Internal::ParallelIndexType GetNumChunks (Internal::ParallelIndexType numElementsToProcess, JobContext *jobContext) const
 

Public Attributes

Internal::ParallelIndexType m_chunkSize
 

Static Public Attributes

static const bool s_isSpawnAssistJob = false
 

Detailed Description

You control the chunk size (number of jobs spawned, since we do one per chunk), no assisting jobs are spawned


The documentation for this struct was generated from the following file: