Open 3D Engine AzCore API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::static_partitioner Struct Reference

#include <Algorithms.h>

Public Member Functions

Internal::ParallelIndexType GetNumChunks (Internal::ParallelIndexType numElementsToProcess, JobContext *jobContext) const
 

Static Public Attributes

static const bool s_isSpawnAssistJob = false
 

Detailed Description

Same as auto_partitioner, except it doesn't NOT spawn assisting jobs.


The documentation for this struct was generated from the following file: