Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzFramework::AssetBundleManifest Class Reference

Public Member Functions

 AZ_TYPE_INFO (AssetBundleManifest, AssetBundleManifestTypeId)
 
 AZ_CLASS_ALLOCATOR (AssetBundleManifest, AZ::SystemAllocator)
 
const AZStd::string & GetCatalogName () const
 
AZStd::vector< AZStd::string > GetDependentBundleNames () const
 
const AZStd::vector< AZ::IO::Path > & GetLevelDirectories () const
 
int GetBundleVersion () const
 
void SetCatalogName (const AZStd::string &catalogName)
 
void SetBundleVersion (int bundleVersion)
 
void SetDependentBundleNames (const AZStd::vector< AZStd::string > &dependentBundleNames)
 
void SetLevelsDirectory (const AZStd::vector< AZ::IO::Path > &levelDirs)
 

Static Public Member Functions

static void ReflectSerialize (AZ::SerializeContext *serializeContext)
 

Static Public Attributes

static const char s_manifestFileName []
 
static const int CurrentBundleVersion
 

The documentation for this class was generated from the following file: