Open 3D Engine AzFramework API Reference 23.10.0
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AzFramework::AssetSystem::AssetProcessorConnection Member List

This is the complete list of members for AzFramework::AssetSystem::AssetProcessorConnection, including all inherited members.

AddMessageHandler(AZ::u32 typeId, TMessageCallback callback) overrideAzFramework::AssetSystem::AssetProcessorConnectionvirtual
AddResponseHandler(AZ::u32 typeId, AZ::u32 serial, SocketConnection::TMessageCallback callback) (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
AssetProcessorConnection() (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnection
AZ_RTTI(AssetProcessorConnection, "{C205009B-74EF-4C47-8623-917883756330}", SocketConnection) (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnection
AZ_RTTI(SocketConnection, "{CF95282C-B514-4AB8-8C72-6063AD03725B}") (defined in AzFramework::SocketConnection)AzFramework::SocketConnection
Configure(const char *branchToken, const char *platform, const char *identifier, const char *projectName) (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnection
Connect(const char *address, AZ::u16 port) overrideAzFramework::AssetSystem::AssetProcessorConnectionvirtual
ConnectThread() (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
DebugMessage(const char *format,...) (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
Disconnect(bool completeDisconnect=false) overrideAzFramework::AssetSystem::AssetProcessorConnectionvirtual
DisconnectThread() (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
EConnectionState enum name (defined in AzFramework::SocketConnection)AzFramework::SocketConnection
FlushResponseHandlers() (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
GetConnectionState() const overrideAzFramework::AssetSystem::AssetProcessorConnectionvirtual
GetInstance()AzFramework::SocketConnectionstatic
GetLastErrorMessage() const overrideAzFramework::AssetSystem::AssetProcessorConnectionvirtual
GetLastResult() const overrideAzFramework::AssetSystem::AssetProcessorConnectionvirtual
GetNewCallbackHandle() (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
GetNextSerial() (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
InvokeMessageHandler(AZ::u32 typeId, AZ::u32 serial, const void *dataBuffer, AZ::u32 dataLength) (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
InvokeResponseHandler(AZ::u32 typeId, AZ::u32 serial, const void *dataBuffer, AZ::u32 dataLength) (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
IsConnected() const override (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionvirtual
IsDisconnected() const override (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionvirtual
JoinSendRecvThreads() (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
JoinThread(ThreadState &thread, AZStd::condition_variable *wakeUpCondition=nullptr) (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
Listen(AZ::u16 port) overrideAzFramework::AssetSystem::AssetProcessorConnectionvirtual
ListenThread() (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
m_unitTesting (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnection
NegotiateWithClient() (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
NegotiateWithServer() (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
NegotiationFailed() (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectioninline
QueueMessageForSend(AZ::u32 typeId, AZ::u32 serial, const void *dataBuffer, AZ::u32 dataLength) (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
RecvThread() (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
RemoveMessageHandler(AZ::u32 typeId, TMessageCallbackHandle callbackHandle) overrideAzFramework::AssetSystem::AssetProcessorConnectionvirtual
RemoveResponseHandler(AZ::u32 typeId, AZ::u32 serial) (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
s_invalidCallbackHandle (defined in AzFramework::SocketConnection)AzFramework::SocketConnectionstatic
SendMsg(AZ::u32 typeId, const void *dataBuffer, AZ::u32 dataLength) overrideAzFramework::AssetSystem::AssetProcessorConnectionvirtual
SendMsg(AZ::u32 typeId, AZ::u32 serial, const void *dataBuffer, AZ::u32 dataLength) overrideAzFramework::AssetSystem::AssetProcessorConnectionvirtual
SendRequest(AZ::u32 typeId, const void *dataBuffer, AZ::u32 dataLength, TMessageCallback handler) overrideAzFramework::AssetSystem::AssetProcessorConnectionvirtual
SendRequest(AZ::u32 typeId, AZ::u32 serial, const void *dataBuffer, AZ::u32 dataLength, TMessageCallback handler) (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
SendThread() (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
SetInstance(SocketConnection *instance) (defined in AzFramework::SocketConnection)AzFramework::SocketConnectionstatic
StartSendRecvThreads() (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
StartThread(ThreadState &thread) (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnectionprotected
TMessageCallback typedefAzFramework::SocketConnection
TMessageCallbackHandle typedef (defined in AzFramework::SocketConnection)AzFramework::SocketConnection
~AssetProcessorConnection() (defined in AzFramework::AssetSystem::AssetProcessorConnection)AzFramework::AssetSystem::AssetProcessorConnection
~SocketConnection() (defined in AzFramework::SocketConnection)AzFramework::SocketConnectioninlinevirtual