Open 3D Engine AzFramework API Reference 23.10.0
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AzFramework::AssetSystem::AssetSystemInfoNotifications Class Reference

#include <AssetSystemBus.h>

Inherits AZ::EBusTraits.

Public Types

using MutexType = AZStd::recursive_mutex
 

Public Member Functions

virtual void AssetFileClaimed (const AZStd::string &)
 
virtual void AssetFileReleased (const AZStd::string &)
 Notifies listeners that the Asset Processor has released a file in the cache it previously.
 
virtual void AssetCompilationStarted (const AZStd::string &)
 Notifies listeners the compilation of an asset has started.
 
virtual void AssetCompilationSuccess (const AZStd::string &)
 Notifies listeners the compilation of an asset has succeeded.
 
virtual void AssetCompilationFailed (const AZStd::string &)
 Notifies listeners the compilation of an asset has failed.
 
virtual void CountOfAssetsInQueue (const int &)
 Returns the number of assets in queue for processing.
 
virtual void OnError (AssetSystemErrors)
 Notifies listeners an error has occurred in the asset system.
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple
 
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single
 

Detailed Description

AssetSystemInfoBusTraits This bus is for events that occur in the asset system in general, and has no address

Member Function Documentation

◆ AssetFileClaimed()

virtual void AzFramework::AssetSystem::AssetSystemInfoNotifications::AssetFileClaimed ( const AZStd::string &  )
inlinevirtual

Notifies listeners that the Asset Processor has claimed a file in the cache for updating. The absolute path is provided. This call will be followed by AssetFileReleased.


The documentation for this class was generated from the following file: