Open 3D Engine AzFramework API Reference 23.10.0
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AzFramework::AssetSystem::AssetSystemRequests Member List

This is the complete list of members for AzFramework::AssetSystem::AssetSystemRequests, including all inherited members.

AddressPolicy (defined in AzFramework::AssetSystem::AssetSystemRequests)AzFramework::AssetSystem::AssetSystemRequestsstatic
AssetProcessorIsReady()=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
CompileAssetSync(const AZStd::string &assetPath)=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
CompileAssetSync_FlushIO(const AZStd::string &assetPath)=0 (defined in AzFramework::AssetSystem::AssetSystemRequests)AzFramework::AssetSystem::AssetSystemRequestspure virtual
CompileAssetSyncById(const AZ::Data::AssetId &assetId)=0 (defined in AzFramework::AssetSystem::AssetSystemRequests)AzFramework::AssetSystem::AssetSystemRequestspure virtual
CompileAssetSyncById_FlushIO(const AZ::Data::AssetId &assetId)=0 (defined in AzFramework::AssetSystem::AssetSystemRequests)AzFramework::AssetSystem::AssetSystemRequestspure virtual
ConnectedWithAssetProcessor()=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
DisconnectedWithAssetProcessor()=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
EscalateAssetBySearchTerm(AZStd::string_view searchTerm)=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
EscalateAssetByUuid(const AZ::Uuid &assetUuid)=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
EstablishAssetProcessorConnection(const ConnectionSettings &connectionSettings)=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
GetAssetProcessorPingTimeMilliseconds()=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
GetAssetStatus(const AZStd::string &assetPath)=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
GetAssetStatus_FlushIO(const AZStd::string &assetPath)=0 (defined in AzFramework::AssetSystem::AssetSystemRequests)AzFramework::AssetSystem::AssetSystemRequestspure virtual
GetAssetStatusById(const AZ::Data::AssetId &assetId)=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
GetAssetStatusById_FlushIO(const AZ::Data::AssetId &assetId)=0 (defined in AzFramework::AssetSystem::AssetSystemRequests)AzFramework::AssetSystem::AssetSystemRequestspure virtual
GetAssetStatusSearchType(const AZStd::string &searchTerm, int searchType)=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
GetAssetStatusSearchType_FlushIO(const AZStd::string &searchTerm, int searchType)=0 (defined in AzFramework::AssetSystem::AssetSystemRequests)AzFramework::AssetSystem::AssetSystemRequestspure virtual
GetUnresolvedProductReferences(AZ::Data::AssetId assetId, AZ::u32 &unresolvedAssetIdReferences, AZ::u32 &unresolvedPathReferences)=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
HandlerPolicy (defined in AzFramework::AssetSystem::AssetSystemRequests)AzFramework::AssetSystem::AssetSystemRequestsstatic
LocklessDispatch (defined in AzFramework::AssetSystem::AssetSystemRequests)AzFramework::AssetSystem::AssetSystemRequestsstatic
MutexType typedef (defined in AzFramework::AssetSystem::AssetSystemRequests)AzFramework::AssetSystem::AssetSystemRequests
NegotiationWithAssetProcessorFailed()=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
SaveCatalog()=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
ShowAssetProcessor()=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
ShowInAssetProcessor(const AZStd::string &assetPath)=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
StartDisconnectingAssetProcessor()=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
WaitUntilAssetProcessorConnected(AZStd::chrono::duration< float > timeout)=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
WaitUntilAssetProcessorDisconnected(AZStd::chrono::duration< float > timeout)=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
WaitUntilAssetProcessorReady(AZStd::chrono::duration< float > timeout)=0AzFramework::AssetSystem::AssetSystemRequestspure virtual
~AssetSystemRequests()=default (defined in AzFramework::AssetSystem::AssetSystemRequests)AzFramework::AssetSystem::AssetSystemRequestsvirtual