Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzFramework::AssetSystem::NetworkAssetUpdateInterface Member List

This is the complete list of members for AzFramework::AssetSystem::NetworkAssetUpdateInterface, including all inherited members.

AssetChanged(const AZStd::vector< AzFramework::AssetSystem::AssetNotificationMessage > &message, bool isCatalogInitialize=false)=0AzFramework::AssetSystem::NetworkAssetUpdateInterfacepure virtual
AssetRemoved(const AZStd::vector< AzFramework::AssetSystem::AssetNotificationMessage > &message)=0AzFramework::AssetSystem::NetworkAssetUpdateInterfacepure virtual
AZ_RTTI(NetworkAssetUpdateInterface, "{5041D165-41CF-4ED0-AD90-FBB7025AB2DC}") (defined in AzFramework::AssetSystem::NetworkAssetUpdateInterface)AzFramework::AssetSystem::NetworkAssetUpdateInterface
GetSupportedPlatforms()AzFramework::AssetSystem::NetworkAssetUpdateInterfaceinlinevirtual
NetworkAssetUpdateInterface()=default (defined in AzFramework::AssetSystem::NetworkAssetUpdateInterface)AzFramework::AssetSystem::NetworkAssetUpdateInterface
NetworkAssetUpdateInterface(NetworkAssetUpdateInterface &&)=delete (defined in AzFramework::AssetSystem::NetworkAssetUpdateInterface)AzFramework::AssetSystem::NetworkAssetUpdateInterface
operator=(NetworkAssetUpdateInterface &&)=delete (defined in AzFramework::AssetSystem::NetworkAssetUpdateInterface)AzFramework::AssetSystem::NetworkAssetUpdateInterface
~NetworkAssetUpdateInterface()=default (defined in AzFramework::AssetSystem::NetworkAssetUpdateInterface)AzFramework::AssetSystem::NetworkAssetUpdateInterfacevirtual