Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzFramework::FocusCameraInput Member List

This is the complete list of members for AzFramework::FocusCameraInput, including all inherited members.

ActivateChangeFn typedef (defined in AzFramework::CameraInput)AzFramework::CameraInput
Activation enum nameAzFramework::CameraInput
Active() const (defined in AzFramework::CameraInput)AzFramework::CameraInputinline
BeginActivation() (defined in AzFramework::CameraInput)AzFramework::CameraInputinline
Beginning() const (defined in AzFramework::CameraInput)AzFramework::CameraInputinline
CancelActivation() (defined in AzFramework::CameraInput)AzFramework::CameraInputinline
ClearActivation() (defined in AzFramework::CameraInput)AzFramework::CameraInputinline
ContinueActivation() (defined in AzFramework::CameraInput)AzFramework::CameraInputinline
EndActivation() (defined in AzFramework::CameraInput)AzFramework::CameraInputinline
Ending() const (defined in AzFramework::CameraInput)AzFramework::CameraInputinline
Exclusive() constAzFramework::CameraInputinlinevirtual
FocusCameraInput(const InputChannelId &focusChannelId, FocusOffsetFn offsetFn) (defined in AzFramework::FocusCameraInput)AzFramework::FocusCameraInput
HandleEvents(const InputState &state, const ScreenVector &cursorDelta, float scrollDelta) overrideAzFramework::FocusCameraInputvirtual
Idle() const (defined in AzFramework::CameraInput)AzFramework::CameraInputinline
PivotFn typedef (defined in AzFramework::FocusCameraInput)AzFramework::FocusCameraInput
Reset() (defined in AzFramework::CameraInput)AzFramework::CameraInputinline
ResetImpl()AzFramework::CameraInputinlineprotectedvirtual
SetActivationBeganFn(ActivateChangeFn activationBeganFn) (defined in AzFramework::CameraInput)AzFramework::CameraInputinline
SetActivationEndedFn(ActivateChangeFn activationEndedFn) (defined in AzFramework::CameraInput)AzFramework::CameraInputinline
SetFocusInputChannelId(const InputChannelId &focusChannelId) (defined in AzFramework::FocusCameraInput)AzFramework::FocusCameraInput
SetPivotFn(PivotFn pivotFn)AzFramework::FocusCameraInput
StepCamera(const Camera &targetCamera, const ScreenVector &cursorDelta, float scrollDelta, float deltaTime) overrideAzFramework::FocusCameraInputvirtual
~CameraInput()=default (defined in AzFramework::CameraInput)AzFramework::CameraInputvirtual