Open 3D Engine AzFramework API Reference 23.10.0
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AzFramework::GameEntityContextComponent Member List

This is the complete list of members for AzFramework::GameEntityContextComponent, including all inherited members.

Activate() override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponent
ActivateEntity(AZ::EntityId entityId) override (defined in AzFramework::EntityContext)AzFramework::EntityContext
ActivateGameEntity(const AZ::EntityId &) override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponent
AddEntity(AZ::Entity *entity) override (defined in AzFramework::EntityContext)AzFramework::EntityContext
AddGameEntity(AZ::Entity *entity) override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponent
AZ_COMPONENT(GameEntityContextComponent, "{DA235454-DD9C-468C-AE70-404E415BAA6C}") (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponent
AZ_TYPE_INFO(EntityContext, "{4F98A6B9-C7B5-450E-8A8A-30EEFC411EF5}") (defined in AzFramework::EntityContext)AzFramework::EntityContext
CloneEntity(const AZ::Entity &sourceEntity) override (defined in AzFramework::EntityContext)AzFramework::EntityContext
CreateEntity(const char *name) override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponent
CreateGameEntity(const char *name) override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponent
CreateGameEntityForBehaviorContext(const char *name) override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponent
Deactivate() override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponent
DeactivateEntity(AZ::EntityId entityId) override (defined in AzFramework::EntityContext)AzFramework::EntityContext
DeactivateGameEntity(const AZ::EntityId &) override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponent
DestroyContext() (defined in AzFramework::EntityContext)AzFramework::EntityContext
DestroyEntity(AZ::Entity *entity) override (defined in AzFramework::EntityContext)AzFramework::EntityContext
DestroyEntityById(AZ::EntityId entityId) override (defined in AzFramework::EntityContext)AzFramework::EntityContext
DestroyGameEntity(const AZ::EntityId &) override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponent
DestroyGameEntityAndDescendants(const AZ::EntityId &) override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponent
EntityContext(AZ::SerializeContext *serializeContext=nullptr) (defined in AzFramework::EntityContext)AzFramework::EntityContext
EntityContext(const EntityContextId &contextId, AZ::SerializeContext *serializeContext=nullptr) (defined in AzFramework::EntityContext)AzFramework::EntityContext
EntityContext(const EntityContextId &contextId, AZStd::unique_ptr< EntityOwnershipService > entityOwnershipService, AZ::SerializeContext *serializeContext=nullptr) (defined in AzFramework::EntityContext)AzFramework::EntityContext
FindContainingScene(const EntityContextId &contextId) (defined in AzFramework::EntityContext)AzFramework::EntityContextstatic
GameEntityContextComponent() (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponent
GetContextId() constAzFramework::EntityContextinline
GetEntityName(const AZ::EntityId &id) override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponent
GetGameEntityContextId() override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponentinline
GetGameEntityContextInstance() override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponentinline
GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType &incompatible) (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponentinlinestatic
GetOwningContextId() override (defined in AzFramework::EntityContext)AzFramework::EntityContextinlineprotected
GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType &provided) (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponentinlinestatic
GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType &required) (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponentinlinestatic
GetSerializeContext() const (defined in AzFramework::EntityContext)AzFramework::EntityContextprotected
HandleEntitiesAdded(const EntityList &entities) (defined in AzFramework::EntityContext)AzFramework::EntityContextprotected
HandleEntitiesRemoved(const EntityIdList &entityIds) (defined in AzFramework::EntityContext)AzFramework::EntityContextprotected
Init() override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponent
InitContext() (defined in AzFramework::EntityContext)AzFramework::EntityContext
IsOwnedByThisContext(const AZ::EntityId &entityId)AzFramework::EntityContextprotected
LoadFromStream(AZ::IO::GenericStream &stream, bool remapIds) override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponent
m_contextIdAzFramework::EntityContextprotected
m_contextIsResetting (defined in AzFramework::EntityContext)AzFramework::EntityContextprotected
m_entityOwnershipServiceAzFramework::EntityContextprotected
m_eventBusPtrAzFramework::EntityContextprotected
m_serializeContext (defined in AzFramework::EntityContext)AzFramework::EntityContextprotected
OnContextEntitiesAdded(const EntityList &entities) overrideAzFramework::GameEntityContextComponentvirtual
OnContextEntityRemoved(const AZ::EntityId &) (defined in AzFramework::EntityContext)AzFramework::EntityContextinlineprotectedvirtual
OnContextReset() override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponentvirtual
OnEntitiesReloadedFromStream(const EntityList &entities) override (defined in AzFramework::EntityContext)AzFramework::EntityContextprotected
OnEntityDestruction(const AZ::EntityId &entityId) override (defined in AzFramework::EntityContext)AzFramework::EntityContextprotected
OnEntityOwnershipServiceReset() override (defined in AzFramework::EntityContext)AzFramework::EntityContextprotected
OnRootEntityReloaded() override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponentvirtual
PrepareForContextReset() (defined in AzFramework::EntityContext)AzFramework::EntityContextinlineprotectedvirtual
PrepareForEntityOwnershipServiceReset() override (defined in AzFramework::EntityContext)AzFramework::EntityContextprotected
Reflect(AZ::ReflectContext *context) (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponentstatic
ResetContext() override (defined in AzFramework::EntityContext)AzFramework::EntityContext
ResetGameContext() override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponent
SceneStorageType typedefAzFramework::EntityContext
ValidateEntitiesAreValidForContext(const EntityList &entities) overrideAzFramework::GameEntityContextComponentvirtual
~EntityContext() (defined in AzFramework::EntityContext)AzFramework::EntityContextvirtual
~GameEntityContextComponent() override (defined in AzFramework::GameEntityContextComponent)AzFramework::GameEntityContextComponent