Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzFramework::InputChannelAxis2D Member List

This is the complete list of members for AzFramework::InputChannelAxis2D, including all inherited members.

AZ_CLASS_ALLOCATOR(InputChannelAxis2D, AZ::SystemAllocator) (defined in AzFramework::InputChannelAxis2D)AzFramework::InputChannelAxis2D
AZ_CLASS_ALLOCATOR(InputChannel, AZ::SystemAllocator) (defined in AzFramework::InputChannel)AzFramework::InputChannel
AZ_DISABLE_COPY_MOVE(InputChannelAxis2D) (defined in AzFramework::InputChannelAxis2D)AzFramework::InputChannelAxis2D
AZ_DISABLE_COPY_MOVE(InputChannel) (defined in AzFramework::InputChannel)AzFramework::InputChannel
AZ_RTTI(InputChannelAxis2D, "{03432ABA-C019-401A-B652-C56272FA4667}", InputChannel) (defined in AzFramework::InputChannelAxis2D)AzFramework::InputChannelAxis2D
AZ_RTTI(InputChannel, "{1C88625D-D297-4A1C-AE07-E17F88D138F3}") (defined in AzFramework::InputChannel)AzFramework::InputChannel
GetCustomData() const overrideAzFramework::InputChannelAxis2Dvirtual
GetDelta() const overrideAzFramework::InputChannelAxis2Dvirtual
GetInputChannel() const finalAzFramework::InputChannel
GetInputChannelId() constAzFramework::InputChannel
GetInputDevice() constAzFramework::InputChannel
GetState() constAzFramework::InputChannel
GetValue() const overrideAzFramework::InputChannelAxis2Dvirtual
InputChannel(const InputChannelId &inputChannelId, const InputDevice &inputDevice)AzFramework::InputChannel
InputChannelAxis2D(const InputChannelId &inputChannelId, const InputDevice &inputDevice)AzFramework::InputChannelAxis2Dexplicit
IsActive() constAzFramework::InputChannel
IsStateBegan() const (defined in AzFramework::InputChannel)AzFramework::InputChannel
IsStateEnded() const (defined in AzFramework::InputChannel)AzFramework::InputChannel
IsStateIdle() constAzFramework::InputChannel
IsStateUpdated() const (defined in AzFramework::InputChannel)AzFramework::InputChannel
ProcessRawInputEvent(const AZ::Vector2 &rawValuesPostDeadZone, const AZ::Vector2 *rawValuesPreDeadZone=nullptr)AzFramework::InputChannelAxis2D
Reflect(AZ::ReflectContext *context) (defined in AzFramework::InputChannel)AzFramework::InputChannelstatic
ResetState() overrideAzFramework::InputChannelAxis2D
SharedPositionData2D typedefAzFramework::InputChannel
SimulateRawInput2D(float rawValueX, float rawValueY) overrideAzFramework::InputChannelAxis2D
State enum nameAzFramework::InputChannel
UpdateState(bool isChannelActive)AzFramework::InputChannel
~InputChannel() overrideAzFramework::InputChannel
~InputChannelAxis2D() override=defaultAzFramework::InputChannelAxis2D