Open 3D Engine AzFramework API Reference 23.10.0
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AzFramework::InputChannelDigitalWithPosition2D Member List

This is the complete list of members for AzFramework::InputChannelDigitalWithPosition2D, including all inherited members.

AZ_CLASS_ALLOCATOR(InputChannelDigitalWithPosition2D, AZ::SystemAllocator) (defined in AzFramework::InputChannelDigitalWithPosition2D)AzFramework::InputChannelDigitalWithPosition2D
AZ_CLASS_ALLOCATOR(InputChannelDigital, AZ::SystemAllocator) (defined in AzFramework::InputChannelDigital)AzFramework::InputChannelDigital
AZ_CLASS_ALLOCATOR(InputChannel, AZ::SystemAllocator) (defined in AzFramework::InputChannel)AzFramework::InputChannel
AZ_DISABLE_COPY_MOVE(InputChannelDigitalWithPosition2D) (defined in AzFramework::InputChannelDigitalWithPosition2D)AzFramework::InputChannelDigitalWithPosition2D
AZ_DISABLE_COPY_MOVE(InputChannelDigital) (defined in AzFramework::InputChannelDigital)AzFramework::InputChannelDigital
AZ_DISABLE_COPY_MOVE(InputChannel) (defined in AzFramework::InputChannel)AzFramework::InputChannel
AZ_RTTI(InputChannelDigitalWithPosition2D, "{5D3EC355-D359-47B7-9984-5B19D68FEC06}", InputChannel) (defined in AzFramework::InputChannelDigitalWithPosition2D)AzFramework::InputChannelDigitalWithPosition2D
AZ_RTTI(InputChannelDigital, "{07BD463B-0E1C-47B5-849D-3C09F9D1B468}", InputChannel) (defined in AzFramework::InputChannelDigital)AzFramework::InputChannelDigital
AZ_RTTI(InputChannel, "{1C88625D-D297-4A1C-AE07-E17F88D138F3}") (defined in AzFramework::InputChannel)AzFramework::InputChannel
GetCustomData() const overrideAzFramework::InputChannelDigitalWithPosition2Dvirtual
GetDelta() const overrideAzFramework::InputChannelDigitalvirtual
GetInputChannel() const finalAzFramework::InputChannel
GetInputChannelId() constAzFramework::InputChannel
GetInputDevice() constAzFramework::InputChannel
GetState() constAzFramework::InputChannel
GetValue() const overrideAzFramework::InputChannelDigitalvirtual
InputChannel(const InputChannelId &inputChannelId, const InputDevice &inputDevice)AzFramework::InputChannel
InputChannelDigital(const InputChannelId &inputChannelId, const InputDevice &inputDevice)AzFramework::InputChannelDigitalexplicit
InputChannelDigitalWithPosition2D(const InputChannelId &inputChannelId, const InputDevice &inputDevice)AzFramework::InputChannelDigitalWithPosition2Dexplicit
IsActive() constAzFramework::InputChannel
IsStateBegan() const (defined in AzFramework::InputChannel)AzFramework::InputChannel
IsStateEnded() const (defined in AzFramework::InputChannel)AzFramework::InputChannel
IsStateIdle() constAzFramework::InputChannel
IsStateUpdated() const (defined in AzFramework::InputChannel)AzFramework::InputChannel
ProcessRawInputEvent(const RawInputEvent &rawValues)AzFramework::InputChannelDigitalWithPosition2D
AzFramework::InputChannelDigital::ProcessRawInputEvent(bool rawValue)AzFramework::InputChannelDigital
Reflect(AZ::ReflectContext *context) (defined in AzFramework::InputChannel)AzFramework::InputChannelstatic
ResetState() overrideAzFramework::InputChannelDigitalWithPosition2D
SharedPositionData2D typedefAzFramework::InputChannel
SimulateRawInput(float rawValue) overrideAzFramework::InputChannelDigital
SimulateRawInputWithPosition2D(float rawValue, float normalizedX, float normalizedY) overrideAzFramework::InputChannelDigitalWithPosition2D
State enum nameAzFramework::InputChannel
UpdateState(bool isChannelActive)AzFramework::InputChannel
~InputChannel() overrideAzFramework::InputChannel
~InputChannelDigital() override=defaultAzFramework::InputChannelDigital
~InputChannelDigitalWithPosition2D() override=defaultAzFramework::InputChannelDigitalWithPosition2Dvirtual