Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzFramework::InputChannelDigitalWithSharedPosition2D Member List

This is the complete list of members for AzFramework::InputChannelDigitalWithSharedPosition2D, including all inherited members.

AZ_CLASS_ALLOCATOR(InputChannelDigitalWithSharedPosition2D, AZ::SystemAllocator) (defined in AzFramework::InputChannelDigitalWithSharedPosition2D)AzFramework::InputChannelDigitalWithSharedPosition2D
AZ_CLASS_ALLOCATOR(InputChannelDigital, AZ::SystemAllocator) (defined in AzFramework::InputChannelDigital)AzFramework::InputChannelDigital
AZ_CLASS_ALLOCATOR(InputChannel, AZ::SystemAllocator) (defined in AzFramework::InputChannel)AzFramework::InputChannel
AZ_DISABLE_COPY_MOVE(InputChannelDigitalWithSharedPosition2D) (defined in AzFramework::InputChannelDigitalWithSharedPosition2D)AzFramework::InputChannelDigitalWithSharedPosition2D
AZ_DISABLE_COPY_MOVE(InputChannelDigital) (defined in AzFramework::InputChannelDigital)AzFramework::InputChannelDigital
AZ_DISABLE_COPY_MOVE(InputChannel) (defined in AzFramework::InputChannel)AzFramework::InputChannel
AZ_RTTI(InputChannelDigitalWithSharedPosition2D, "{EFCEC2F4-A81F-4218-A878-1D7676FB1FC6}", InputChannel) (defined in AzFramework::InputChannelDigitalWithSharedPosition2D)AzFramework::InputChannelDigitalWithSharedPosition2D
AZ_RTTI(InputChannelDigital, "{07BD463B-0E1C-47B5-849D-3C09F9D1B468}", InputChannel) (defined in AzFramework::InputChannelDigital)AzFramework::InputChannelDigital
AZ_RTTI(InputChannel, "{1C88625D-D297-4A1C-AE07-E17F88D138F3}") (defined in AzFramework::InputChannel)AzFramework::InputChannel
GetCustomData() const overrideAzFramework::InputChannelDigitalWithSharedPosition2Dvirtual
GetDelta() const overrideAzFramework::InputChannelDigitalvirtual
GetInputChannel() const finalAzFramework::InputChannel
GetInputChannelId() constAzFramework::InputChannel
GetInputDevice() constAzFramework::InputChannel
GetState() constAzFramework::InputChannel
GetValue() const overrideAzFramework::InputChannelDigitalvirtual
InputChannel(const InputChannelId &inputChannelId, const InputDevice &inputDevice)AzFramework::InputChannel
InputChannelDigital(const InputChannelId &inputChannelId, const InputDevice &inputDevice)AzFramework::InputChannelDigitalexplicit
InputChannelDigitalWithSharedPosition2D(const AzFramework::InputChannelId &inputChannelId, const InputDevice &inputDevice, const SharedPositionData2D &sharedPositionData)AzFramework::InputChannelDigitalWithSharedPosition2Dexplicit
IsActive() constAzFramework::InputChannel
IsStateBegan() const (defined in AzFramework::InputChannel)AzFramework::InputChannel
IsStateEnded() const (defined in AzFramework::InputChannel)AzFramework::InputChannel
IsStateIdle() constAzFramework::InputChannel
IsStateUpdated() const (defined in AzFramework::InputChannel)AzFramework::InputChannel
ProcessRawInputEvent(bool rawValue)AzFramework::InputChannelDigital
Reflect(AZ::ReflectContext *context) (defined in AzFramework::InputChannel)AzFramework::InputChannelstatic
ResetState() overrideAzFramework::InputChannel
SharedPositionData2D typedefAzFramework::InputChannel
SimulateRawInput(float rawValue) overrideAzFramework::InputChannelDigital
State enum nameAzFramework::InputChannel
UpdateState(bool isChannelActive)AzFramework::InputChannel
~InputChannel() overrideAzFramework::InputChannel
~InputChannelDigital() override=defaultAzFramework::InputChannelDigital
~InputChannelDigitalWithSharedPosition2D() override=defaultAzFramework::InputChannelDigitalWithSharedPosition2D