Open 3D Engine AzFramework API Reference 23.10.0
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AzFramework::InputContextComponent Class Reference

#include <InputContextComponent.h>

Inherits AZ::Component, and InputContextComponentRequestBus::Handler.

Public Member Functions

 AZ_COMPONENT (InputContextComponent, "{321689F8-A572-47D7-9D1C-EF9E0D2CD472}")
 
 InputContextComponent ()=default
 Default Constructor.
 
 ~InputContextComponent () override
 Destructor.
 

Static Public Member Functions

static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 AZ::ComponentDescriptor::GetProvidedServices
 
static void Reflect (AZ::ReflectContext *context)
 AZ::ComponentDescriptor::Reflect
 

Protected Member Functions

void Init () override
 AZ::Component::Init
 
void Activate () override
 AZ::Component::Activate
 
void Deactivate () override
 AZ::Component::Deactivate
 
void SetLocalUserId (LocalUserId localUserId) override
 

Detailed Description

An InputContextComponent is used to configure (at edit time) the data necessary to create an InputContext (at run time). The life cycle of any InputContextComponent is controlled by the AZ::Entity it is attached to, adhering to the same rules as any other AZ::Component, and the InputContext which it owns is created/destroyed when the component is activated/deactivated.


The documentation for this class was generated from the following file: