Open 3D Engine AzFramework API Reference 23.10.0
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AzFramework::InputDeviceGamepad Member List

This is the complete list of members for AzFramework::InputDeviceGamepad, including all inherited members.

AZ_CLASS_ALLOCATOR(InputDeviceGamepad, AZ::SystemAllocator) (defined in AzFramework::InputDeviceGamepad)AzFramework::InputDeviceGamepad
AZ_CLASS_ALLOCATOR(InputDevice, AZ::SystemAllocator) (defined in AzFramework::InputDevice)AzFramework::InputDevice
AZ_DISABLE_COPY_MOVE(InputDeviceGamepad) (defined in AzFramework::InputDeviceGamepad)AzFramework::InputDeviceGamepad
AZ_DISABLE_COPY_MOVE(InputDevice) (defined in AzFramework::InputDevice)AzFramework::InputDevice
AZ_RTTI(InputDeviceGamepad, "{16652E28-4B60-4852-BBD0-CB6A2D1B7377}", InputDevice) (defined in AzFramework::InputDeviceGamepad)AzFramework::InputDeviceGamepad
AZ_RTTI(InputDevice, "{29F9FB6B-15CB-4DB4-9F36-DE7396B82F3D}") (defined in AzFramework::InputDevice)AzFramework::InputDevice
BroadcastInputChannelEvent(const InputChannel &inputChannel) constAzFramework::InputDeviceprotected
BroadcastInputDeviceConnectedEvent() constAzFramework::InputDeviceprotected
BroadcastInputDeviceDisconnectedEvent() constAzFramework::InputDeviceprotected
BroadcastInputTextEvent(const AZStd::string &textUTF8) constAzFramework::InputDeviceprotected
ButtonChannelByIdMap typedefAzFramework::InputDeviceGamepadprotected
GetAssignedLocalUserId() const overrideAzFramework::InputDeviceGamepadvirtual
GetInputChannelsById() const overrideAzFramework::InputDeviceGamepadvirtual
GetInputDevice() const finalAzFramework::InputDevice
GetInputDeviceId() constAzFramework::InputDevice
GetMaxSupportedGamepads()AzFramework::InputDeviceGamepadstatic
GetPhysicalKeyOrButtonText(const InputChannelId &inputChannelId, AZStd::string &o_keyOrButtonText) const overrideAzFramework::InputDeviceGamepad
IdForIndex0AzFramework::InputDeviceGamepadinlinestatic
IdForIndex1 (defined in AzFramework::InputDeviceGamepad)AzFramework::InputDeviceGamepadinlinestatic
IdForIndex2 (defined in AzFramework::InputDeviceGamepad)AzFramework::InputDeviceGamepadinlinestatic
IdForIndex3 (defined in AzFramework::InputDeviceGamepad)AzFramework::InputDeviceGamepadinlinestatic
IdForIndexN(AZ::u32 n) (defined in AzFramework::InputDeviceGamepad)AzFramework::InputDeviceGamepadinlinestatic
ImplementationFactory typedefAzFramework::InputDeviceGamepad
InputDevice(const InputDeviceId &inputDeviceId)AzFramework::InputDeviceexplicit
InputDeviceGamepad()AzFramework::InputDeviceGamepadexplicit
InputDeviceGamepad(AZ::u32 index)AzFramework::InputDeviceGamepadexplicit
InputDeviceGamepad(const InputDeviceId &inputDeviceId, ImplementationFactory implementationFactory=&Implementation::Create)AzFramework::InputDeviceGamepadexplicit
IsConnected() const overrideAzFramework::InputDeviceGamepadvirtual
IsGamepadDevice(const InputDeviceId &inputDeviceId)AzFramework::InputDeviceGamepadstatic
IsSupported() const overrideAzFramework::InputDeviceGamepadvirtual
m_allChannelsByIdAzFramework::InputDeviceGamepadprotected
m_buttonChannelsByIdAzFramework::InputDeviceGamepadprotected
m_thumbStickAxis1DChannelsByIdAzFramework::InputDeviceGamepadprotected
m_thumbStickAxis2DChannelsByIdAzFramework::InputDeviceGamepadprotected
m_thumbStickDirectionChannelsByIdAzFramework::InputDeviceGamepadprotected
m_triggerChannelsByIdAzFramework::InputDeviceGamepadprotected
NameAzFramework::InputDeviceGamepadinlinestatic
PromptLocalUserSignIn() const overrideAzFramework::InputDeviceGamepadvirtual
Reflect(AZ::ReflectContext *context) (defined in AzFramework::InputDeviceGamepad)AzFramework::InputDeviceGamepadstatic
ResetInputChannelStates()AzFramework::InputDeviceprotected
ResetLightBarColor() overrideAzFramework::InputDeviceGamepad
SetImplementation(AZStd::unique_ptr< Implementation > impl)AzFramework::InputDeviceGamepadinline
SetLightBarColor(const AZ::Color &color) overrideAzFramework::InputDeviceGamepad
SetVibration(float leftMotorSpeedNormalized, float rightMotorSpeedNormalized) overrideAzFramework::InputDeviceGamepad
ThumbStickAxis1DChannelByIdMap typedef (defined in AzFramework::InputDeviceGamepad)AzFramework::InputDeviceGamepadprotected
ThumbStickAxis2DChannelByIdMap typedef (defined in AzFramework::InputDeviceGamepad)AzFramework::InputDeviceGamepadprotected
ThumbStickDirectionChannelByIdMap typedef (defined in AzFramework::InputDeviceGamepad)AzFramework::InputDeviceGamepadprotected
TickInputDevice() overrideAzFramework::InputDeviceGamepad
TriggerChannelByIdMap typedef (defined in AzFramework::InputDeviceGamepad)AzFramework::InputDeviceGamepadprotected
~InputDevice() overrideAzFramework::InputDevice
~InputDeviceGamepad() overrideAzFramework::InputDeviceGamepad