Open 3D Engine AzFramework API Reference 23.10.0
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AzFramework::InputDeviceGamepad::Implementation Member List

This is the complete list of members for AzFramework::InputDeviceGamepad::Implementation, including all inherited members.

AZ_CLASS_ALLOCATOR(Implementation, AZ::SystemAllocator) (defined in AzFramework::InputDeviceGamepad::Implementation)AzFramework::InputDeviceGamepad::Implementation
AZ_DISABLE_COPY_MOVE(Implementation) (defined in AzFramework::InputDeviceGamepad::Implementation)AzFramework::InputDeviceGamepad::Implementation
BroadcastInputDeviceConnectedEvent() constAzFramework::InputDeviceGamepad::Implementation
BroadcastInputDeviceDisconnectedEvent() constAzFramework::InputDeviceGamepad::Implementation
Create(InputDeviceGamepad &inputDevice)AzFramework::InputDeviceGamepad::Implementationstatic
DigitalButtonIdByBitMaskMap typedefAzFramework::InputDeviceGamepad::Implementation
GetAssignedLocalUserId() constAzFramework::InputDeviceGamepad::Implementationvirtual
GetInputDeviceIndex() constAzFramework::InputDeviceGamepad::Implementationprotected
GetPhysicalKeyOrButtonText(const InputChannelId &, AZStd::string &) constAzFramework::InputDeviceGamepad::Implementationinlinevirtual
Implementation(InputDeviceGamepad &inputDevice)AzFramework::InputDeviceGamepad::Implementation
IsConnected() const =0AzFramework::InputDeviceGamepad::Implementationpure virtual
ProcessRawGamepadState(const RawGamepadState &rawGamepadState)AzFramework::InputDeviceGamepad::Implementationprotected
PromptLocalUserSignIn() constAzFramework::InputDeviceGamepad::Implementationinlinevirtual
ResetInputChannelStates()AzFramework::InputDeviceGamepad::Implementationprotected
ResetLightBarColor()AzFramework::InputDeviceGamepad::Implementationinlinevirtual
SetLightBarColor(const AZ::Color &color)AzFramework::InputDeviceGamepad::Implementationinlinevirtual
SetVibration(float leftMotorSpeedNormalized, float rightMotorSpeedNormalized)=0AzFramework::InputDeviceGamepad::Implementationpure virtual
TickInputDevice()=0AzFramework::InputDeviceGamepad::Implementationpure virtual
~Implementation()AzFramework::InputDeviceGamepad::Implementationvirtual