Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzFramework::InputDeviceKeyboard::Implementation Member List

This is the complete list of members for AzFramework::InputDeviceKeyboard::Implementation, including all inherited members.

AZ_CLASS_ALLOCATOR(Implementation, AZ::SystemAllocator) (defined in AzFramework::InputDeviceKeyboard::Implementation)AzFramework::InputDeviceKeyboard::Implementation
AZ_DISABLE_COPY_MOVE(Implementation) (defined in AzFramework::InputDeviceKeyboard::Implementation)AzFramework::InputDeviceKeyboard::Implementation
Create(InputDeviceKeyboard &inputDevice)AzFramework::InputDeviceKeyboard::Implementationstatic
GetAssignedLocalUserId() const (defined in AzFramework::InputDeviceKeyboard::Implementation)AzFramework::InputDeviceKeyboard::Implementationvirtual
GetPhysicalKeyOrButtonText(const InputChannelId &, AZStd::string &) constAzFramework::InputDeviceKeyboard::Implementationinlinevirtual
HasTextEntryStarted() const =0AzFramework::InputDeviceKeyboard::Implementationpure virtual
Implementation(InputDeviceKeyboard &inputDevice)AzFramework::InputDeviceKeyboard::Implementation
IsConnected() const =0AzFramework::InputDeviceKeyboard::Implementationpure virtual
m_inputDeviceAzFramework::InputDeviceKeyboard::Implementationprotected
m_rawKeyEventQueuesByIdAzFramework::InputDeviceKeyboard::Implementationprotected
m_rawTextEventQueueAzFramework::InputDeviceKeyboard::Implementationprotected
ProcessRawEventQueues()AzFramework::InputDeviceKeyboard::Implementationprotected
QueueRawKeyEvent(const InputChannelId &inputChannelId, bool rawKeyState)AzFramework::InputDeviceKeyboard::Implementationprotected
QueueRawTextEvent(const AZStd::string &textUTF8)AzFramework::InputDeviceKeyboard::Implementationprotected
RawKeyEventQueueByIdMap typedefAzFramework::InputDeviceKeyboard::Implementationprotected
ResetInputChannelStates()AzFramework::InputDeviceKeyboard::Implementationprotected
TextEntryStart(const VirtualKeyboardOptions &options)=0AzFramework::InputDeviceKeyboard::Implementationpure virtual
TextEntryStop()=0AzFramework::InputDeviceKeyboard::Implementationpure virtual
TickInputDevice()=0AzFramework::InputDeviceKeyboard::Implementationpure virtual
~Implementation()AzFramework::InputDeviceKeyboard::Implementationvirtual