Open 3D Engine AzFramework API Reference 23.10.0
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AzFramework::DiscreteInputEvent Struct Reference

#include <CameraInput.h>

Public Attributes

InputChannelId m_channelId
 Channel type. (e.g. Keyboard key, mouse button or other device input).
 
InputChannel::State m_state
 Channel state. (e.g. Begin/update/end event).
 

Detailed Description

Represents an input event which occurs as a discrete change in state (e.g. button down, button up) rather than a continuous stream.

Note
Such as a key press with a down/up event as opposed to a continuous delta.

The documentation for this struct was generated from the following file: