Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzFramework::ReloadSpawnableOptionalArgs Struct Referencefinal

Public Attributes

ReloadSpawnableCallback m_completionCallback
 
AZ::SerializeContext * m_serializeContext { nullptr }
 The Serialize Context used to clone entities with. If this is not provided the global Serialize Context will be used.
 
SpawnablePriority m_priority { SpawnablePriority_Default }
 The priority at which this call will be executed.
 

Member Data Documentation

◆ m_completionCallback

ReloadSpawnableCallback AzFramework::ReloadSpawnableOptionalArgs::m_completionCallback

Callback that's called when respawning entities has completed. This can be triggered from a different thread than the one that made the function call to respawn. The returned list of entities contains all the newly created entities.


The documentation for this struct was generated from the following file: