Open 3D Engine AzNetworking API Reference  2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Public Types | Static Public Member Functions | Static Public Attributes | List of all members
AzNetworking::QuantizedValuesConversionHelper< NUM_ELEMENTS, NUM_BYTES, MIN_VALUE, MAX_VALUE > Struct Template Reference

Public Types

using SelfType = QuantizedValues< NUM_ELEMENTS, NUM_BYTES, MIN_VALUE, MAX_VALUE >
using SimdTypef = typename QuantizedValuesHelper< NUM_ELEMENTS >::SimdType::FloatType
using SimdTypei = typename QuantizedValuesHelper< NUM_ELEMENTS >::SimdType::Int32Type
using ValueType = typename QuantizedValuesHelper< NUM_ELEMENTS >::ValueType

Static Public Member Functions

static void Set (SelfType &quantizedValues, const ValueType &value)
static void DecodeQuantizedValues (SelfType &quantizedValues)

Static Public Attributes

static constexpr uint32_t MaxSerializedIntValue = MaxSerializeValue<NUM_BYTES>::Value

The documentation for this struct was generated from the following file: