Open 3D Engine Atom Gem API Reference 23.10.0
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AZ::DX12::CommandList Member List

This is the complete list of members for AZ::DX12::CommandList, including all inherited members.

add_ref() const (defined in AZ::RHI::Object)AZ::RHI::Objectprotected
AZ_CLASS_ALLOCATOR(CommandList, AZ::SystemAllocator) (defined in AZ::DX12::CommandList)AZ::DX12::CommandList
AZ_RTTI(DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObject
AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object)AZ::RHI::Object
BeginPredication(const RHI::Buffer &buffer, uint64_t offset, RHI::PredicationOp operation) overrideAZ::DX12::CommandListvirtual
BuildBottomLevelAccelerationStructure(const RHI::RayTracingBlas &rayTracingBlas) overrideAZ::DX12::CommandListvirtual
BuildTopLevelAccelerationStructure(const RHI::RayTracingTlas &rayTracingTlas) overrideAZ::DX12::CommandListvirtual
ClearRenderTarget(const ImageClearRequest &request) (defined in AZ::DX12::CommandList)AZ::DX12::CommandList
ClearUnorderedAccess(const ImageClearRequest &request) (defined in AZ::DX12::CommandList)AZ::DX12::CommandList
ClearUnorderedAccess(const BufferClearRequest &request) (defined in AZ::DX12::CommandList)AZ::DX12::CommandList
Close() override (defined in AZ::DX12::CommandList)AZ::DX12::CommandListvirtual
CommandListBase(const CommandListBase &)=delete (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBase
CommandListBase()=default (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBaseprotected
Create() (defined in AZ::DX12::CommandList)AZ::DX12::CommandListstatic
DefaultShadingRateCombinatorsAZ::RHI::CommandListstatic
DeviceObject()=default (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObjectprotected
DiscardResource(ID3D12Resource *resource) (defined in AZ::DX12::CommandList)AZ::DX12::CommandList
EndPredication() overrideAZ::DX12::CommandListvirtual
FlushBarriers() (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBase
GetCommandList() (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBase
GetCommandList() const (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBase
GetDevice() constAZ::RHI::DeviceObject
GetHardwareQueueClass() const (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBase
GetName() constAZ::RHI::Object
GetTileMapRequests() const (defined in AZ::DX12::CommandList)AZ::DX12::CommandList
GetValidator() (defined in AZ::DX12::CommandList)AZ::DX12::CommandList
HasTileMapRequests() (defined in AZ::DX12::CommandList)AZ::DX12::CommandList
Init(Device &device, RHI::HardwareQueueClass hardwareQueueClass, const AZStd::shared_ptr< DescriptorContext > &descriptorContext, ID3D12CommandAllocator *commandAllocator) (defined in AZ::DX12::CommandList)AZ::DX12::CommandList
Init(Device &device, RHI::HardwareQueueClass hardwareQueueClass, ID3D12CommandAllocator *commandAllocator) (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBaseprotected
AZ::RHI::DeviceObject::Init(Device &device)AZ::RHI::DeviceObjectprotected
IsInitialized() const (defined in AZ::DX12::CommandList)AZ::DX12::CommandList
IsRecording() const (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBase
m_useCount (defined in AZ::RHI::Object)AZ::RHI::Objectmutableprotected
Object()=default (defined in AZ::RHI::Object)AZ::RHI::Objectprotected
Open(const Name &name) (defined in AZ::DX12::CommandList)AZ::DX12::CommandList
QueueAliasingBarrier(const D3D12_RESOURCE_ALIASING_BARRIER &barrier, const BarrierOp::CommandListState *state=nullptr)AZ::DX12::CommandListBase
QueueAliasingBarrier(const BarrierOp &op)AZ::DX12::CommandListBase
QueueTileMapRequest(const TileMapRequest &request) (defined in AZ::DX12::CommandList)AZ::DX12::CommandList
QueueTransitionBarrier(ID3D12Resource *resource, D3D12_RESOURCE_STATES stateBefore, D3D12_RESOURCE_STATES stateAfter, const BarrierOp::CommandListState *state=nullptr)AZ::DX12::CommandListBase
QueueTransitionBarrier(const D3D12_RESOURCE_TRANSITION_BARRIER &barrier, const BarrierOp::CommandListState *state=nullptr)AZ::DX12::CommandListBase
QueueTransitionBarrier(const BarrierOp &op)AZ::DX12::CommandListBase
release() constAZ::RHI::Objectprotected
Reset(ID3D12CommandAllocator *commandAllocator) override (defined in AZ::DX12::CommandList)AZ::DX12::CommandListvirtual
ResetTotalSubmits()AZ::RHI::CommandListinline
SetAftermathEventMarker(const char *markerData) (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBase
SetBarrierState(const BarrierOp::CommandListState &state)AZ::DX12::CommandListBaseprotected
SetFragmentShadingRate(RHI::ShadingRate rate, const RHI::ShadingRateCombinators &combinators=DefaultShadingRateCombinators) overrideAZ::DX12::CommandListvirtual
SetName(const Name &name)AZ::RHI::Object
SetRenderTargets(uint32_t renderTargetCount, const ImageView *const *renderTarget, const ImageView *depthStencilAttachment, RHI::ScopeAttachmentAccess depthStencilAccess, const ImageView *shadingRateAttachment) (defined in AZ::DX12::CommandList)AZ::DX12::CommandList
SetSamplePositions(const RHI::MultisampleState &state)AZ::DX12::CommandListBaseprotected
SetScissor(const Scissor &scissor)AZ::RHI::CommandListinline
SetScissors(const RHI::Scissor *scissors, uint32_t count) overrideAZ::DX12::CommandListvirtual
SetShaderResourceGroupForDispatch(const RHI::ShaderResourceGroup &shaderResourceGroup) overrideAZ::DX12::CommandListvirtual
SetShaderResourceGroupForDraw(const RHI::ShaderResourceGroup &shaderResourceGroup) overrideAZ::DX12::CommandListvirtual
SetSubmitRange(const SubmitRange &submitRange)AZ::RHI::CommandListinline
SetViewport(const Viewport &viewport)AZ::RHI::CommandListinline
SetViewports(const RHI::Viewport *viewports, uint32_t count) overrideAZ::DX12::CommandListvirtual
Shutdown() overrideAZ::DX12::CommandListvirtual
Submit(const RHI::DrawItem &drawItem, uint32_t submitIndex=0) overrideAZ::DX12::CommandListvirtual
Submit(const RHI::CopyItem &copyItem, uint32_t submitIndex=0) overrideAZ::DX12::CommandListvirtual
Submit(const RHI::DispatchItem &dispatchItem, uint32_t submitIndex=0) overrideAZ::DX12::CommandListvirtual
Submit(const RHI::DispatchRaysItem &dispatchRaysItem, uint32_t submitIndex=0) overrideAZ::DX12::CommandListvirtual
TileMapRequestList typedef (defined in AZ::DX12::CommandList)AZ::DX12::CommandList
use_count()AZ::RHI::Objectinline
ValidateSubmitIndex(uint32_t submitIndex)AZ::RHI::CommandListinline
ValidateTotalSubmits(const ScopeProducer *scopeProducer)AZ::RHI::CommandList
~CommandListBase()=0 (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBasepure virtual
~DeviceObject()=default (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObjectvirtual
~Object()=default (defined in AZ::RHI::Object)AZ::RHI::Objectvirtual