Open 3D Engine Atom Gem API Reference 23.10.0
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AZ::DX12::CommandListBase Member List

This is the complete list of members for AZ::DX12::CommandListBase, including all inherited members.

add_ref() const (defined in AZ::RHI::Object)AZ::RHI::Objectprotected
AZ_RTTI(DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObject
AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object)AZ::RHI::Object
Close() (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBasevirtual
CommandListBase(const CommandListBase &)=delete (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBase
CommandListBase()=default (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBaseprotected
DeviceObject()=default (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObjectprotected
FlushBarriers() (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBase
GetCommandList() (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBase
GetCommandList() const (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBase
GetDevice() constAZ::RHI::DeviceObject
GetHardwareQueueClass() const (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBase
GetName() constAZ::RHI::Object
Init(Device &device, RHI::HardwareQueueClass hardwareQueueClass, ID3D12CommandAllocator *commandAllocator) (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBaseprotected
AZ::RHI::DeviceObject::Init(Device &device)AZ::RHI::DeviceObjectprotected
IsInitialized() constAZ::RHI::DeviceObject
IsRecording() const (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBase
m_useCount (defined in AZ::RHI::Object)AZ::RHI::Objectmutableprotected
Object()=default (defined in AZ::RHI::Object)AZ::RHI::Objectprotected
QueueAliasingBarrier(const D3D12_RESOURCE_ALIASING_BARRIER &barrier, const BarrierOp::CommandListState *state=nullptr)AZ::DX12::CommandListBase
QueueAliasingBarrier(const BarrierOp &op)AZ::DX12::CommandListBase
QueueTransitionBarrier(ID3D12Resource *resource, D3D12_RESOURCE_STATES stateBefore, D3D12_RESOURCE_STATES stateAfter, const BarrierOp::CommandListState *state=nullptr)AZ::DX12::CommandListBase
QueueTransitionBarrier(const D3D12_RESOURCE_TRANSITION_BARRIER &barrier, const BarrierOp::CommandListState *state=nullptr)AZ::DX12::CommandListBase
QueueTransitionBarrier(const BarrierOp &op)AZ::DX12::CommandListBase
release() constAZ::RHI::Objectprotected
Reset(ID3D12CommandAllocator *commandAllocator) (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBasevirtual
SetAftermathEventMarker(const char *markerData) (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBase
SetBarrierState(const BarrierOp::CommandListState &state)AZ::DX12::CommandListBaseprotected
SetName(const Name &name)AZ::RHI::Object
SetSamplePositions(const RHI::MultisampleState &state)AZ::DX12::CommandListBaseprotected
Shutdown() overrideAZ::RHI::DeviceObjectprotectedvirtual
use_count()AZ::RHI::Objectinline
~CommandListBase()=0 (defined in AZ::DX12::CommandListBase)AZ::DX12::CommandListBasepure virtual
~DeviceObject()=default (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObjectvirtual
~Object()=default (defined in AZ::RHI::Object)AZ::RHI::Objectvirtual