Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::DX12::Fence Member List

This is the complete list of members for AZ::DX12::Fence, including all inherited members.

AZ_CLASS_ALLOCATOR(Fence, AZ::SystemAllocator) (defined in AZ::DX12::Fence)AZ::DX12::Fence
Get() const (defined in AZ::DX12::Fence)AZ::DX12::Fence
GetCompletedValue() const (defined in AZ::DX12::Fence)AZ::DX12::Fence
GetFenceState() const (defined in AZ::DX12::Fence)AZ::DX12::Fence
GetPendingValue() const (defined in AZ::DX12::Fence)AZ::DX12::Fence
Increment() (defined in AZ::DX12::Fence)AZ::DX12::Fence
Init(ID3D12DeviceX *dx12Device, RHI::FenceState initialState) (defined in AZ::DX12::Fence)AZ::DX12::Fence
Shutdown() (defined in AZ::DX12::Fence)AZ::DX12::Fence
Signal() (defined in AZ::DX12::Fence)AZ::DX12::Fence
Wait(FenceEvent &fenceEvent) const (defined in AZ::DX12::Fence)AZ::DX12::Fence
Wait(FenceEvent &fenceEvent, uint64_t fenceValue) const (defined in AZ::DX12::Fence)AZ::DX12::Fence