Open 3D Engine Atom Gem API Reference 23.10.0
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AZ::Metal::ArgumentBuffer Member List

This is the complete list of members for AZ::Metal::ArgumentBuffer, including all inherited members.

add_ref() const (defined in AZ::RHI::Object)AZ::RHI::Objectprotected
ArgumentBuffer()=default (defined in AZ::Metal::ArgumentBuffer)AZ::Metal::ArgumentBuffer
AZ_CLASS_ALLOCATOR(ArgumentBuffer, AZ::SystemAllocator) (defined in AZ::Metal::ArgumentBuffer)AZ::Metal::ArgumentBuffer
AZ_RTTI(ArgumentBuffer, "FEFE8823-7772-4EA0-9241-65C49ADFF6B3", Base) (defined in AZ::Metal::ArgumentBuffer)AZ::Metal::ArgumentBuffer
AZ_RTTI(DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObject
AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object)AZ::RHI::Object
CollectUntrackedResources(const ShaderResourceGroupVisibility &srgResourcesVisInfo, ResourcesPerStageForGraphics &untrackedResourcesRead, ResourcesPerStageForGraphics &untrackedResourcesReadWrite) const (defined in AZ::Metal::ArgumentBuffer)AZ::Metal::ArgumentBuffer
CollectUntrackedResources(const ShaderResourceGroupVisibility &srgResourcesVisInfo, ResourcesForCompute &untrackedResourceComputeRead, ResourcesForCompute &untrackedResourceComputeReadWrite) const (defined in AZ::Metal::ArgumentBuffer)AZ::Metal::ArgumentBuffer
Create() (defined in AZ::Metal::ArgumentBuffer)AZ::Metal::ArgumentBufferstatic
DeviceObject()=default (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObjectprotected
GetArgEncoder() constAZ::Metal::ArgumentBuffer
GetArgEncoderBuffer() constAZ::Metal::ArgumentBuffer
GetDevice() constAZ::RHI::DeviceObject
GetName() constAZ::RHI::Object
GetOffset() constAZ::Metal::ArgumentBuffer
Init(Device *device, RHI::ConstPtr< RHI::ShaderResourceGroupLayout > srgLayout, ShaderResourceGroupPool *srgPool) (defined in AZ::Metal::ArgumentBuffer)AZ::Metal::ArgumentBuffer
Init(Device *device, AZStd::vector< MTLArgumentDescriptor * > argBufferDescriptors, AZStd::string argBufferName) (defined in AZ::Metal::ArgumentBuffer)AZ::Metal::ArgumentBuffer
AZ::RHI::DeviceObject::Init(Device &device)AZ::RHI::DeviceObjectprotected
IsInitialized() constAZ::RHI::DeviceObject
IsNullDescHeapNeeded() const (defined in AZ::Metal::ArgumentBuffer)AZ::Metal::ArgumentBuffer
IsNullHeapNeededForVertexStage(const ShaderResourceGroupVisibility &srgResourcesVisInfo) const (defined in AZ::Metal::ArgumentBuffer)AZ::Metal::ArgumentBuffer
m_useCount (defined in AZ::RHI::Object)AZ::RHI::Objectmutableprotected
Object()=default (defined in AZ::RHI::Object)AZ::RHI::Objectprotected
release() constAZ::RHI::Objectprotected
ResourcesForCompute typedef (defined in AZ::Metal::ArgumentBuffer)AZ::Metal::ArgumentBuffer
ResourcesPerStageForGraphics typedef (defined in AZ::Metal::ArgumentBuffer)AZ::Metal::ArgumentBuffer
SetName(const Name &name)AZ::RHI::Object
Shutdown() overrideAZ::Metal::ArgumentBuffervirtual
UpdateBufferView(id< MTLBuffer > mtlBuffer, uint32_t offset, uint32_t index)AZ::Metal::ArgumentBuffer
UpdateBufferViews(const RHI::ShaderInputBufferDescriptor &shaderInputBuffer, const AZStd::span< const RHI::ConstPtr< RHI::BufferView > > &bufferViews) (defined in AZ::Metal::ArgumentBuffer)AZ::Metal::ArgumentBuffer
UpdateConstantBufferViews(AZStd::span< const uint8_t > rawData) (defined in AZ::Metal::ArgumentBuffer)AZ::Metal::ArgumentBuffer
UpdateImageViews(const RHI::ShaderInputImageDescriptor &shaderInputImage, const AZStd::span< const RHI::ConstPtr< RHI::ImageView > > &imageViews) (defined in AZ::Metal::ArgumentBuffer)AZ::Metal::ArgumentBuffer
UpdateSamplers(const RHI::ShaderInputSamplerDescriptor &shaderInputSampler, const AZStd::span< const RHI::SamplerState > &samplerStates) (defined in AZ::Metal::ArgumentBuffer)AZ::Metal::ArgumentBuffer
UpdateTextureView(id< MTLTexture > mtlTexture, uint32_t index)AZ::Metal::ArgumentBuffer
use_count()AZ::RHI::Objectinline
~DeviceObject()=default (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObjectvirtual
~Object()=default (defined in AZ::RHI::Object)AZ::RHI::Objectvirtual