Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Metal::CommandQueue Member List

This is the complete list of members for AZ::Metal::CommandQueue, including all inherited members.

add_ref() const (defined in AZ::RHI::Object)AZ::RHI::Objectprotected
AZ_CLASS_ALLOCATOR(CommandQueue, AZ::SystemAllocator) (defined in AZ::Metal::CommandQueue)AZ::Metal::CommandQueue
AZ_CLASS_ALLOCATOR(CommandQueue, AZ::SystemAllocator) (defined in AZ::RHI::CommandQueue)AZ::RHI::CommandQueue
AZ_RTTI(CommandQueue, "{C50C1546-EC3B-45A3-BF48-C2A99C1BAE8A}", Base) (defined in AZ::Metal::CommandQueue)AZ::Metal::CommandQueue
AZ_RTTI(DeviceObject, "{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObject
AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object)AZ::RHI::Object
ClearTimers() (defined in AZ::Metal::CommandQueue)AZ::Metal::CommandQueue
Command typedef (defined in AZ::RHI::CommandQueue)AZ::RHI::CommandQueue
Create() (defined in AZ::Metal::CommandQueue)AZ::Metal::CommandQueuestatic
Descriptor typedef (defined in AZ::Metal::CommandQueue)AZ::Metal::CommandQueue
DeviceObject()=default (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObjectprotected
ExecuteWork(const RHI::ExecuteWorkRequest &request) override (defined in AZ::Metal::CommandQueue)AZ::Metal::CommandQueuevirtual
FlushCommands() (defined in AZ::RHI::CommandQueue)AZ::RHI::CommandQueue
GetCommandBuffer() (defined in AZ::Metal::CommandQueue)AZ::Metal::CommandQueue
GetDescriptor() const (defined in AZ::RHI::CommandQueue)AZ::RHI::CommandQueue
GetDevice() constAZ::RHI::DeviceObject
GetHardwareQueueClass() const (defined in AZ::RHI::CommandQueue)AZ::RHI::CommandQueue
GetLastExecuteDuration() const (defined in AZ::Metal::CommandQueue)AZ::Metal::CommandQueue
GetLastPresentDuration() const (defined in AZ::Metal::CommandQueue)AZ::Metal::CommandQueue
GetName() constAZ::RHI::Object
GetPlatformQueue() const (defined in AZ::Metal::CommandQueue)AZ::Metal::CommandQueue
Init(Device &device, const CommandQueueDescriptor &descriptor) (defined in AZ::RHI::CommandQueue)AZ::RHI::CommandQueue
AZ::RHI::DeviceObject::Init(Device &device)AZ::RHI::DeviceObjectprotected
IsInitialized() constAZ::RHI::DeviceObject
m_useCount (defined in AZ::RHI::Object)AZ::RHI::Objectmutableprotected
Object()=default (defined in AZ::RHI::Object)AZ::RHI::Objectprotected
QueueCommand(Command command) (defined in AZ::RHI::CommandQueue)AZ::RHI::CommandQueue
QueueGpuSignal(Fence &fence) (defined in AZ::Metal::CommandQueue)AZ::Metal::CommandQueue
QueueGpuSignal(Fence &fence, uint64_t signalValue) (defined in AZ::Metal::CommandQueue)AZ::Metal::CommandQueue
release() constAZ::RHI::Objectprotected
SetName(const Name &name)AZ::RHI::Object
Shutdown()AZ::RHI::CommandQueuevirtual
use_count()AZ::RHI::Objectinline
WaitForIdle() override (defined in AZ::Metal::CommandQueue)AZ::Metal::CommandQueuevirtual
~CommandQueue()=default (defined in AZ::RHI::CommandQueue)AZ::RHI::CommandQueuevirtual
~DeviceObject()=default (defined in AZ::RHI::DeviceObject)AZ::RHI::DeviceObjectvirtual
~Object()=default (defined in AZ::RHI::Object)AZ::RHI::Objectvirtual