Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Null::PhysicalDevice Member List

This is the complete list of members for AZ::Null::PhysicalDevice, including all inherited members.

add_ref() const (defined in AZ::RHI::Object)AZ::RHI::Objectprotected
AZ_CLASS_ALLOCATOR(PhysicalDevice, AZ::SystemAllocator) (defined in AZ::Null::PhysicalDevice)AZ::Null::PhysicalDevice
AZ_RTTI(PhysicalDevice, "{BE6A13AB-4D5D-4B2C-8869-7EEF11462287}", Base) (defined in AZ::Null::PhysicalDevice)AZ::Null::PhysicalDevice
AZ_RTTI(PhysicalDevice, "{B881F2FA-C588-4332-BB4A-D81AC8BF30E9}", Object) (defined in AZ::RHI::PhysicalDevice)AZ::RHI::PhysicalDevice
AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object)AZ::RHI::Object
Enumerate() (defined in AZ::Null::PhysicalDevice)AZ::Null::PhysicalDevicestatic
GetDescriptor() constAZ::RHI::PhysicalDevice
GetName() constAZ::RHI::Object
m_descriptor (defined in AZ::RHI::PhysicalDevice)AZ::RHI::PhysicalDeviceprotected
m_useCount (defined in AZ::RHI::Object)AZ::RHI::Objectmutableprotected
Object()=default (defined in AZ::RHI::Object)AZ::RHI::Objectprotected
PhysicalDevice()=default (defined in AZ::Null::PhysicalDevice)AZ::Null::PhysicalDevice
release() constAZ::RHI::Objectprotected
SetName(const Name &name)AZ::RHI::Object
use_count()AZ::RHI::Objectinline
~Object()=default (defined in AZ::RHI::Object)AZ::RHI::Objectvirtual
~PhysicalDevice()=default (defined in AZ::Null::PhysicalDevice)AZ::Null::PhysicalDevicevirtual