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Open 3D Engine Atom Gem API Reference
22.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::RHI::CommandList, including all inherited members.
BeginPredication(const Buffer &buffer, uint64_t offset, PredicationOp operation)=0 | AZ::RHI::CommandList | pure virtual |
BuildBottomLevelAccelerationStructure(const RHI::RayTracingBlas &rayTracingBlas)=0 | AZ::RHI::CommandList | pure virtual |
BuildTopLevelAccelerationStructure(const RHI::RayTracingTlas &rayTracingTlas)=0 | AZ::RHI::CommandList | pure virtual |
EndPredication()=0 | AZ::RHI::CommandList | pure virtual |
ResetTotalSubmits() | AZ::RHI::CommandList | inline |
SetScissor(const Scissor &scissor) | AZ::RHI::CommandList | inline |
SetScissors(const Scissor *scissors, uint32_t count)=0 | AZ::RHI::CommandList | pure virtual |
SetShaderResourceGroupForDispatch(const ShaderResourceGroup &shaderResourceGroup)=0 | AZ::RHI::CommandList | pure virtual |
SetShaderResourceGroupForDraw(const ShaderResourceGroup &shaderResourceGroup)=0 | AZ::RHI::CommandList | pure virtual |
SetSubmitRange(const SubmitRange &submitRange) | AZ::RHI::CommandList | inline |
SetViewport(const Viewport &viewport) | AZ::RHI::CommandList | inline |
SetViewports(const Viewport *viewports, uint32_t count)=0 | AZ::RHI::CommandList | pure virtual |
Submit(const CopyItem ©Item, uint32_t submitIndex=0)=0 | AZ::RHI::CommandList | pure virtual |
Submit(const DrawItem &drawItem, uint32_t submitIndex=0)=0 | AZ::RHI::CommandList | pure virtual |
Submit(const DispatchItem &dispatchItem, uint32_t submitIndex=0)=0 | AZ::RHI::CommandList | pure virtual |
Submit(const DispatchRaysItem &dispatchRaysItem, uint32_t submitIndex=0)=0 | AZ::RHI::CommandList | pure virtual |
ValidateSubmitIndex(uint32_t submitIndex) | AZ::RHI::CommandList | inline |
ValidateTotalSubmits(const ScopeProducer *scopeProducer) | AZ::RHI::CommandList |