Open 3D Engine Atom Gem API Reference 23.10.0
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AZ::RHI::RayTracingPipelineStateDescriptor Member List

This is the complete list of members for AZ::RHI::RayTracingPipelineStateDescriptor, including all inherited members.

AnyHitShaderName(const AZ::Name &anyHitShaderName) (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptor
Build() (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptor
CallableShaderName(const AZ::Name &callableShaderName) (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptor
ClosestHitShaderName(const AZ::Name &closestHitShaderName) (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptor
GetConfiguration() const (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptorinline
GetConfiguration() (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptorinline
GetHitGroups() const (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptorinline
GetHitGroups() (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptorinline
GetPipelineState() const (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptorinline
GetShaderLibraries() const (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptorinline
GetShaderLibraries() (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptorinline
HitGroup(const AZ::Name &name) (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptor
MaxAttributeSize(uint32_t maxAttributeSize) (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptor
MaxPayloadSize(uint32_t maxPayloadSize) (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptor
MaxRecursionDepth(uint32_t maxRecursionDepth) (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptor
MissShaderName(const AZ::Name &name) (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptor
PipelineState(const RHI::PipelineState *pipelineState) (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptor
RayGenerationShaderName(const AZ::Name &name) (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptor
RayTracingPipelineStateDescriptor()=default (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptor
ShaderLibrary(RHI::PipelineStateDescriptorForRayTracing &descriptor) (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptor
~RayTracingPipelineStateDescriptor()=default (defined in AZ::RHI::RayTracingPipelineStateDescriptor)AZ::RHI::RayTracingPipelineStateDescriptor