Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::RPI::AnyAsset Class Reference

#include <AnyAsset.h>

Inherits AZ::Data::AssetData.

Public Member Functions

 AZ_RTTI (AnyAsset, "{2643D686-3E7C-450C-BB61-427EDEBF13D5}", AZ::Data::AssetData)
 
 AZ_CLASS_ALLOCATOR (AnyAsset, SystemAllocator)
 
template<typename T >
const T * GetDataAs () const
 
const AZStd::any & GetAny () const
 

Static Public Attributes

static const char * DisplayName
 
static const char * Group
 
static const char * Extension
 

Friends

class AnyAssetHandler
 
class AnyAssetBuilder
 
class AnyAssetCreator
 

Detailed Description

Any asset can be used for storage any az serialization class data. So user don't need to create their own builder and handler.


The documentation for this class was generated from the following file: