Inherits intrusive_base.
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| AZ_RTTI (Pass, "{EA34FF66-631D-433B-B449-71F5647E7BB5}", AZStd::intrusive_base) |
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| AZ_CLASS_ALLOCATOR (Pass, SystemAllocator, 0) |
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const Name & | GetName () const |
| Returns the name of the pass (example: Bloom)
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const Name & | GetPathName () const |
| Return the path name of the pass (example: Root.SwapChain.Bloom)
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uint32_t | GetTreeDepth () const |
| Returns the depth of this pass in the tree hierarchy (Root depth is 0)
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uint32_t | GetParentChildIndex () const |
| Returns the index in the parent's array of children that this pass occupies (used for sorting passes)
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uint32_t | GetInputCount () const |
| Returns the number of input attachment bindings.
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uint32_t | GetInputOutputCount () const |
| Returns the number of input/output attachment bindings.
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uint32_t | GetOutputCount () const |
| Returns the number of output attachment bindings.
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const PassTemplate * | GetPassTemplate () const |
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void | SetEnabled (bool enabled) |
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virtual bool | IsEnabled () const |
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bool | HasDrawListTag () const |
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bool | HasPipelineViewTag () const |
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PassAttachmentBinding * | FindAttachmentBinding (const Name &slotName) |
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PassAttachmentBindingListView | GetAttachmentBindings () const |
| Return the set of attachment bindings.
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ParentPass * | AsParent () |
| Casts the pass to a parent pass if valid, else returns nullptr.
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const ParentPass * | AsParent () const |
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bool | IsRootPass () const |
| Returns whether the pass is the root pass.
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PassTree * | GetPassTree () const |
| Returns the PassTree from the pass's RenderPipeline (or nullptr if there isn't one)
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void | QueueForBuildAndInitialization () |
| Queues the pass to have Build() and Initialize() called by the PassSystem on frame update.
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void | QueueForRemoval () |
| Queues the pass to have RemoveFromParent() called by the PassSystem on frame update.
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void | QueueForInitialization () |
| Queues the pass to have Initialize() called by the PassSystem on frame update.
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void | AddAttachmentBinding (PassAttachmentBinding attachmentBinding) |
| Adds an attachment binding to the list of this Pass' attachment bindings.
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PassAttachmentBinding & | GetInputBinding (uint32_t index) |
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PassAttachmentBinding & | GetInputOutputBinding (uint32_t index) |
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PassAttachmentBinding & | GetOutputBinding (uint32_t index) |
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void | AttachBufferToSlot (AZStd::string_view slot, Data::Instance< Buffer > buffer) |
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void | AttachBufferToSlot (const Name &slot, Data::Instance< Buffer > buffer) |
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void | AttachImageToSlot (const Name &slot, Data::Instance< AttachmentImage > image) |
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virtual void | GetPipelineViewTags (SortedPipelineViewTags &outTags) const |
| Collect all different view tags from this pass.
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virtual void | GetViewDrawListInfo (RHI::DrawListMask &outDrawListMask, PassesByDrawList &outPassesByDrawList, const PipelineViewTag &viewTag) const |
| Adds this pass' DrawListTags to the outDrawListMask.
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virtual RHI::DrawListTag | GetDrawListTag () const |
| Check if the pass has a DrawListTag. Pass' DrawListTag can be used to filter draw items.
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virtual void | SortDrawList (RHI::DrawList &drawList) const |
| Function used by views to sort draw lists. Can be overridden so passes can provide custom sort functionality.
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virtual const PipelineViewTag & | GetPipelineViewTag () const |
| Check if the pass is associated to a view. If pass has a pipeline view tag, the rpi view assigned to this view tag will have pass's draw list tag.
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virtual void | SetRenderPipeline (RenderPipeline *pipeline) |
| Set render pipeline this pass belongs to.
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RenderPipeline * | GetRenderPipeline () const |
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Scene * | GetScene () const |
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virtual void | Validate (PassValidationResults &validationResults) |
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virtual void | DebugPrint () const |
| Prints the pass.
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TimestampResult | GetLatestTimestampResult () const |
| Return the latest Timestamp result of this pass.
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PipelineStatisticsResult | GetLatestPipelineStatisticsResult () const |
| Return the latest PipelineStatistic result of this pass.
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virtual void | SetTimestampQueryEnabled (bool enable) |
| Enables/Disables Timestamp queries for this pass.
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virtual void | SetPipelineStatisticsQueryEnabled (bool enable) |
| Enables/Disables PipelineStatistics queries for this pass.
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bool | ReadbackAttachment (AZStd::shared_ptr< AttachmentReadback > readback, uint32_t readbackIndex, const Name &slotName, PassAttachmentReadbackOption option=PassAttachmentReadbackOption::Output) |
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bool | IsTimestampQueryEnabled () const |
| Returns whether the Timestamp queries is enabled/disabled for this pass.
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bool | IsPipelineStatisticsQueryEnabled () const |
| Returns whether the PipelineStatistics queries is enabled/disabled for this pass.
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void | PrintIndent (AZStd::string &stringOutput, uint32_t indent) const |
| Helper function to print spaces to indent the pass.
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void | PrintPassName (AZStd::string &stringOutput, uint32_t indent=0) const |
| Prints the name of the pass.
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void | DebugPrintBinding (AZStd::string &stringOutput, const PassAttachmentBinding &binding) const |
| Prints the attachment binding at the given index.
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void | DebugPrintBindingAndConnection (AZStd::string &stringOutput, uint8_t bindingIndex) const |
| Prints the attachment binding at the given index and its connection.
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void | PrintErrors () const |
| Prints the pass name and all the errors accumulated during build and setup.
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void | PrintWarnings () const |
| Prints the pass name and all the warnings accumulated during build and setup.
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void | PrintMessages (const AZStd::vector< AZStd::string > &messages) const |
| Helper function to print an array of messages (like errors or warnings) for a pass.
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void | PrintBindingsWithoutAttachments (uint32_t slotTypeMask) const |
| Prints the pass and all the list of inputs and input/outputs that are missing an attachment.
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ParentPass * | GetParent () const |
| Returns pointer to the parent pass.
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PassState | GetPassState () const |
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void | UpdateConnectedBindings () |
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void | UpdateConnectedInputBindings () |
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void | UpdateConnectedOutputBindings () |
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const Name | PassNameThis {"This"} |
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const Name | PassNameParent {"Parent"} |
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const Name | PipelineKeyword {"Pipeline"} |
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const Name | PipelineGlobalKeyword {"PipelineGlobal"} |
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AZStd::fixed_vector< PassAttachmentBinding, PassAttachmentBindingCountMax > | m_attachmentBindings |
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AZStd::vector< Ptr< PassAttachment > > | m_ownedAttachments |
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AZStd::vector< Pass * > | m_executeBeforePasses |
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AZStd::vector< Pass * > | m_executeAfterPasses |
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RenderPipeline * | m_pipeline = nullptr |
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AZStd::shared_ptr< const PassTemplate > | m_template = nullptr |
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PassRequest | m_request |
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ParentPass * | m_parent = nullptr |
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struct { |
union { |
struct { |
uint64_t m_createdByPassRequest: 1 |
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uint64_t m_enabled: 1 |
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uint64_t m_parentEnabled: 1 |
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uint64_t m_alreadyCreatedChildren: 1 |
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uint64_t m_createChildren: 1 |
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uint64_t m_partOfHierarchy: 1 |
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uint64_t m_hasDrawListTag: 1 |
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uint64_t m_hasPipelineViewTag: 1 |
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uint64_t m_timestampQueryEnabled: 1 |
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uint64_t m_pipelineStatisticsQueryEnabled: 1 |
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uint64_t m_isPipelineRoot: 1 |
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uint64_t m_containsGlobalReference: 1 |
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} | |
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uint64_t m_allFlags = 0 |
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} | |
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} | m_flags |
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AZStd::vector< AZStd::string > | m_errorMessages |
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AZStd::vector< AZStd::string > | m_warningMessages |
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uint32_t | m_errors = 0 |
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uint32_t | m_warnings = 0 |
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RHI::DrawListSortType | m_drawListSortType = RHI::DrawListSortType::KeyThenDepth |
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AZStd::shared_ptr< AttachmentReadback > | m_attachmentReadback |
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PassAttachmentReadbackOption | m_readbackOption |
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AZStd::weak_ptr< ImageAttachmentCopy > | m_attachmentCopy |
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AZStd::shared_ptr< PassData > | m_passData = nullptr |
| Optional data used during pass initialization.
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Atom's base pass class (every pass class in Atom must derive from this class).
Passes are organized into a tree hierarchy with the derived ParentPass class. The root of the entire hierarchy is owned by the PassSystem.
When authoring a new pass class, inherit from Pass and override any of the virtual functions ending with 'Internal' to define the behavior of your passes. These virtual are recursively called in preorder traversal throughout the pass tree. Only FrameBegin and FrameEnd are guaranteed to be called per frame. The other override-able functions are called as needed when scheduled with the PassSystem. See QueueForBuildAndInitialization, QueueForRemoval and QueueForInitialization.
Passes are created by the PassFactory. They can be created using either Pass Name, a PassTemplate, or a PassRequest. To register your pass class with the PassFactory, you'll need to write a static create method (see ParentPass and RenderPass for examples) and register this create method with the PassFactory.