Open 3D Engine Atom Gem API Reference 23.10.0
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AZ::Render::DirectionalLightFeatureProcessor Member List

This is the complete list of members for AZ::Render::DirectionalLightFeatureProcessor, including all inherited members.

AcquireLight() overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
Activate() overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
AddRenderPasses(RenderPipeline *pipeline)AZ::RPI::FeatureProcessorinlinevirtual
ApplyRenderPipelineChange(RenderPipeline *pipeline)AZ::RPI::FeatureProcessorinlinevirtual
AZ_CLASS_ALLOCATOR(FeatureProcessor, AZ::SystemAllocator) (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessor
AZ_RTTI(AZ::Render::DirectionalLightFeatureProcessor, "61610178-8DAA-4BF2-AF17-597F20D527DD", AZ::Render::DirectionalLightFeatureProcessorInterface) (defined in AZ::Render::DirectionalLightFeatureProcessor)AZ::Render::DirectionalLightFeatureProcessor
AZ_RTTI(AZ::Render::DirectionalLightFeatureProcessorInterface, "82C274F8-C635-4725-9ECB-0D7FA0DC0C6C", AZ::RPI::FeatureProcessor) (defined in AZ::Render::DirectionalLightFeatureProcessorInterface)AZ::Render::DirectionalLightFeatureProcessorInterface
AZ_RTTI(FeatureProcessor, "{B8027170-C65C-4237-964D-B557FC9D7575}") (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessor
CloneLight(LightHandle handle) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
Deactivate() overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
DebugDrawAll enum value (defined in AZ::Render::DirectionalLightFeatureProcessorInterface)AZ::Render::DirectionalLightFeatureProcessorInterface
DebugDrawBoundingBoxes enum value (defined in AZ::Render::DirectionalLightFeatureProcessorInterface)AZ::Render::DirectionalLightFeatureProcessorInterface
DebugDrawColoring enum value (defined in AZ::Render::DirectionalLightFeatureProcessorInterface)AZ::Render::DirectionalLightFeatureProcessorInterface
DebugDrawFlags enum name (defined in AZ::Render::DirectionalLightFeatureProcessorInterface)AZ::Render::DirectionalLightFeatureProcessorInterface
DebugDrawNone enum value (defined in AZ::Render::DirectionalLightFeatureProcessorInterface)AZ::Render::DirectionalLightFeatureProcessorInterface
DisableSceneNotification() (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorprotected
EnableSceneNotification() (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorprotected
FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessor
GetLightBuffer() const (defined in AZ::Render::DirectionalLightFeatureProcessor)AZ::Render::DirectionalLightFeatureProcessorinline
GetLightCount() const (defined in AZ::Render::DirectionalLightFeatureProcessor)AZ::Render::DirectionalLightFeatureProcessorinline
GetParentScene() const (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorinline
GetShadowProperty(LightHandle handle) (defined in AZ::Render::DirectionalLightFeatureProcessor)AZ::Render::DirectionalLightFeatureProcessorinline
LightHandle typedef (defined in AZ::Render::DirectionalLightFeatureProcessorInterface)AZ::Render::DirectionalLightFeatureProcessorInterface
OnEndCulling(const RenderPacket &)AZ::RPI::FeatureProcessorinlinevirtual
OnRenderEnd()AZ::RPI::FeatureProcessorinlinevirtual
PrepareViews(const PrepareViewsPacket &, AZStd::vector< AZStd::pair< RPI::PipelineViewTag, RPI::ViewPtr > > &) override (defined in AZ::Render::DirectionalLightFeatureProcessor)AZ::Render::DirectionalLightFeatureProcessor
AZ::Render::DirectionalLightFeatureProcessorInterface::PrepareViews(const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr > > &)AZ::RPI::FeatureProcessorinlinevirtual
Reflect(ReflectContext *context) (defined in AZ::Render::DirectionalLightFeatureProcessor)AZ::Render::DirectionalLightFeatureProcessorstatic
ReleaseLight(LightHandle &handle) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
Render(const RenderPacket &packet) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetAffectsGI(LightHandle handle, bool affectsGI) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetAffectsGIFactor(LightHandle handle, float affectsGIFactor) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetAngularDiameter(LightHandle handle, float angularDiameter) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetCameraConfiguration(LightHandle handle, const Camera::Configuration &cameraConfiguration, const RPI::RenderPipelineId &renderPipelineId=RPI::RenderPipelineId()) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetCameraTransform(LightHandle handle, const Transform &cameraTransform, const RPI::RenderPipelineId &renderPipelineId=RPI::RenderPipelineId()) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetCascadeBlendingEnabled(LightHandle handle, bool enable) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetCascadeCount(LightHandle handle, uint16_t cascadeCount) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetCascadeFarDepth(LightHandle handle, uint16_t cascadeIndex, float farDepth) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetDebugFlags(LightHandle handle, DebugDrawFlags flags) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetDirection(LightHandle handle, const Vector3 &lightDirection) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetFilteringSampleCount(LightHandle handle, uint16_t count) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetFullscreenBlurConstFalloff(LightHandle handle, float blurConstFalloff) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetFullscreenBlurDepthFalloffStrength(LightHandle handle, float blurDepthFalloffStrength) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetFullscreenBlurEnabled(LightHandle handle, bool enable) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetGroundHeight(LightHandle handle, float groundHeight) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetNormalShadowBias(LightHandle handle, float normalShadowBias) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetRgbIntensity(LightHandle handle, const PhotometricColor< PhotometricUnit::Lux > &lightColor) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetShadowBias(LightHandle handle, float bias) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetShadowFarClipDistance(LightHandle handle, float farDist) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetShadowFilterMethod(LightHandle handle, ShadowFilterMethod method) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetShadowmapFrustumSplitSchemeRatio(LightHandle handle, float ratio) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetShadowmapSize(LightHandle handle, ShadowmapSize size) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetShadowReceiverPlaneBiasEnabled(LightHandle handle, bool enable) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
SetViewFrustumCorrectionEnabled(LightHandle handle, bool enabled) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
Simulate(const SimulatePacket &packet) overrideAZ::Render::DirectionalLightFeatureProcessorvirtual
~DirectionalLightFeatureProcessor()=default (defined in AZ::Render::DirectionalLightFeatureProcessor)AZ::Render::DirectionalLightFeatureProcessorvirtual
~FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorvirtual