Open 3D Engine Atom Gem API Reference 23.10.0
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AZ::Render::PointLightFeatureProcessorInterface Class Referenceabstract

PointLightFeatureProcessorInterface provides an interface to acquire, release, and update a point light. More...

#include <PointLightFeatureProcessorInterface.h>

Inherits AZ::RPI::FeatureProcessor.

Inherited by AZ::Render::PointLightFeatureProcessor.

Public Types

using LightHandle = RHI::Handle< uint16_t, class PointLight >
 

Public Member Functions

 AZ_RTTI (AZ::Render::PointLightFeatureProcessorInterface, "{D3E0B016-F3C6-4C7A-A29E-0B3A4FA87806}", AZ::RPI::FeatureProcessor)
 
 AZ_FEATURE_PROCESSOR (PointLightFeatureProcessorInterface)
 
virtual LightHandle AcquireLight ()=0
 
virtual bool ReleaseLight (LightHandle &handle)=0
 Releases a LightHandle which removes the point light.
 
virtual LightHandle CloneLight (LightHandle handle)=0
 Creates a new LightHandle by copying data from an existing LightHandle.
 
virtual void SetRgbIntensity (LightHandle handle, const PhotometricColor< PhotometricUnitType > &lightColor)=0
 Sets the intensity in RGB candela for a given LightHandle.
 
virtual void SetPosition (LightHandle handle, const AZ::Vector3 &lightPosition)=0
 Sets the position for a given LightHandle.
 
virtual void SetAttenuationRadius (LightHandle handle, float attenuationRadius)=0
 Sets the radius in meters at which the provided LightHandle will no longer have an effect.
 
virtual void SetBulbRadius (LightHandle handle, float bulbRadius)=0
 Sets the bulb radius for the provided LightHandle. Values greater than zero effectively make it a spherical light.
 
virtual void SetShadowsEnabled (LightHandle handle, bool enabled)=0
 Sets if shadows are enabled.
 
virtual void SetShadowmapMaxResolution (LightHandle handle, ShadowmapSize shadowmapSize)=0
 Sets the shadowmap size (width and height) of the light.
 
virtual void SetShadowBias (LightHandle handle, float bias)=0
 Sets the shadow bias.
 
virtual void SetShadowFilterMethod (LightHandle handle, ShadowFilterMethod method)=0
 Specifies filter method of shadows.
 
virtual void SetFilteringSampleCount (LightHandle handle, uint16_t count)=0
 Sets sample count for filtering of shadow boundary (up to 64)
 
virtual void SetEsmExponent (LightHandle handle, float exponent)=0
 Sets the Esm exponent to use. Higher values produce a steeper falloff in the border areas between light and shadow.
 
virtual void SetUseCachedShadows (LightHandle handle, bool useCachedShadows)=0
 Sets if this shadow should be rendered every frame (not cached) or only when it detects a change (cached).
 
virtual void SetNormalShadowBias (LightHandle handle, float bias)=0
 Sets the normal shadow bias. Reduces acne by biasing the shadowmap lookup along the geometric normal.
 
virtual void SetAffectsGI (LightHandle handle, bool affectsGI)=0
 Specifies if this light affects the diffuse global illumination in the scene.
 
virtual void SetAffectsGIFactor (LightHandle handle, float affectsGIFactor)=0
 Specifies the contribution of this light to the diffuse global illumination in the scene.
 
virtual void SetPointData (LightHandle handle, const PointLightData &data)=0
 Sets all of the the point data for the provided LightHandle.
 
- Public Member Functions inherited from AZ::RPI::FeatureProcessor
 AZ_RTTI (FeatureProcessor, "{B8027170-C65C-4237-964D-B557FC9D7575}")
 
 AZ_CLASS_ALLOCATOR (FeatureProcessor, AZ::SystemAllocator)
 
SceneGetParentScene () const
 
virtual void Activate ()
 Perform any necessary activation and gives access to owning Scene.
 
virtual void Deactivate ()
 Perform any necessary deactivation.
 
virtual void ApplyRenderPipelineChange (RenderPipeline *pipeline)
 
virtual void AddRenderPasses (RenderPipeline *pipeline)
 
virtual void PrepareViews (const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr > > &)
 
virtual void Simulate (const SimulatePacket &)
 
virtual void Render (const RenderPacket &)
 
virtual void OnEndCulling (const RenderPacket &)
 
virtual void OnRenderEnd ()
 

Static Public Attributes

static constexpr PhotometricUnit PhotometricUnitType = PhotometricUnit::Candela
 

Additional Inherited Members

- Protected Member Functions inherited from AZ::RPI::FeatureProcessor
void EnableSceneNotification ()
 
void DisableSceneNotification ()
 

Detailed Description

PointLightFeatureProcessorInterface provides an interface to acquire, release, and update a point light.

Member Function Documentation

◆ AcquireLight()

virtual LightHandle AZ::Render::PointLightFeatureProcessorInterface::AcquireLight ( )
pure virtual

Creates a new point light which can be referenced by the returned LightHandle. Must be released via ReleaseLight() when no longer needed.

Implemented in AZ::Render::PointLightFeatureProcessor.

◆ CloneLight()

virtual LightHandle AZ::Render::PointLightFeatureProcessorInterface::CloneLight ( LightHandle  handle)
pure virtual

Creates a new LightHandle by copying data from an existing LightHandle.

Implemented in AZ::Render::PointLightFeatureProcessor.

◆ ReleaseLight()

virtual bool AZ::Render::PointLightFeatureProcessorInterface::ReleaseLight ( LightHandle handle)
pure virtual

Releases a LightHandle which removes the point light.

Implemented in AZ::Render::PointLightFeatureProcessor.

◆ SetAffectsGI()

virtual void AZ::Render::PointLightFeatureProcessorInterface::SetAffectsGI ( LightHandle  handle,
bool  affectsGI 
)
pure virtual

Specifies if this light affects the diffuse global illumination in the scene.

Implemented in AZ::Render::PointLightFeatureProcessor.

◆ SetAffectsGIFactor()

virtual void AZ::Render::PointLightFeatureProcessorInterface::SetAffectsGIFactor ( LightHandle  handle,
float  affectsGIFactor 
)
pure virtual

Specifies the contribution of this light to the diffuse global illumination in the scene.

Implemented in AZ::Render::PointLightFeatureProcessor.

◆ SetAttenuationRadius()

virtual void AZ::Render::PointLightFeatureProcessorInterface::SetAttenuationRadius ( LightHandle  handle,
float  attenuationRadius 
)
pure virtual

Sets the radius in meters at which the provided LightHandle will no longer have an effect.

Implemented in AZ::Render::PointLightFeatureProcessor.

◆ SetBulbRadius()

virtual void AZ::Render::PointLightFeatureProcessorInterface::SetBulbRadius ( LightHandle  handle,
float  bulbRadius 
)
pure virtual

Sets the bulb radius for the provided LightHandle. Values greater than zero effectively make it a spherical light.

Implemented in AZ::Render::PointLightFeatureProcessor.

◆ SetEsmExponent()

virtual void AZ::Render::PointLightFeatureProcessorInterface::SetEsmExponent ( LightHandle  handle,
float  exponent 
)
pure virtual

Sets the Esm exponent to use. Higher values produce a steeper falloff in the border areas between light and shadow.

Implemented in AZ::Render::PointLightFeatureProcessor.

◆ SetFilteringSampleCount()

virtual void AZ::Render::PointLightFeatureProcessorInterface::SetFilteringSampleCount ( LightHandle  handle,
uint16_t  count 
)
pure virtual

Sets sample count for filtering of shadow boundary (up to 64)

Implemented in AZ::Render::PointLightFeatureProcessor.

◆ SetNormalShadowBias()

virtual void AZ::Render::PointLightFeatureProcessorInterface::SetNormalShadowBias ( LightHandle  handle,
float  bias 
)
pure virtual

Sets the normal shadow bias. Reduces acne by biasing the shadowmap lookup along the geometric normal.

Implemented in AZ::Render::PointLightFeatureProcessor.

◆ SetPointData()

virtual void AZ::Render::PointLightFeatureProcessorInterface::SetPointData ( LightHandle  handle,
const PointLightData data 
)
pure virtual

Sets all of the the point data for the provided LightHandle.

Implemented in AZ::Render::PointLightFeatureProcessor.

◆ SetPosition()

virtual void AZ::Render::PointLightFeatureProcessorInterface::SetPosition ( LightHandle  handle,
const AZ::Vector3 &  lightPosition 
)
pure virtual

Sets the position for a given LightHandle.

Implemented in AZ::Render::PointLightFeatureProcessor.

◆ SetRgbIntensity()

virtual void AZ::Render::PointLightFeatureProcessorInterface::SetRgbIntensity ( LightHandle  handle,
const PhotometricColor< PhotometricUnitType > &  lightColor 
)
pure virtual

Sets the intensity in RGB candela for a given LightHandle.

Implemented in AZ::Render::PointLightFeatureProcessor.

◆ SetShadowBias()

virtual void AZ::Render::PointLightFeatureProcessorInterface::SetShadowBias ( LightHandle  handle,
float  bias 
)
pure virtual

Sets the shadow bias.

Implemented in AZ::Render::PointLightFeatureProcessor.

◆ SetShadowFilterMethod()

virtual void AZ::Render::PointLightFeatureProcessorInterface::SetShadowFilterMethod ( LightHandle  handle,
ShadowFilterMethod  method 
)
pure virtual

Specifies filter method of shadows.

Implemented in AZ::Render::PointLightFeatureProcessor.

◆ SetShadowmapMaxResolution()

virtual void AZ::Render::PointLightFeatureProcessorInterface::SetShadowmapMaxResolution ( LightHandle  handle,
ShadowmapSize  shadowmapSize 
)
pure virtual

Sets the shadowmap size (width and height) of the light.

Implemented in AZ::Render::PointLightFeatureProcessor.

◆ SetShadowsEnabled()

virtual void AZ::Render::PointLightFeatureProcessorInterface::SetShadowsEnabled ( LightHandle  handle,
bool  enabled 
)
pure virtual

Sets if shadows are enabled.

Implemented in AZ::Render::PointLightFeatureProcessor.

◆ SetUseCachedShadows()

virtual void AZ::Render::PointLightFeatureProcessorInterface::SetUseCachedShadows ( LightHandle  handle,
bool  useCachedShadows 
)
pure virtual

Sets if this shadow should be rendered every frame (not cached) or only when it detects a change (cached).

Implemented in AZ::Render::PointLightFeatureProcessor.


The documentation for this class was generated from the following file: