Open 3D Engine Atom Gem API Reference 23.10.0
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AZ::Render::PointLightFeatureProcessorInterface Member List

This is the complete list of members for AZ::Render::PointLightFeatureProcessorInterface, including all inherited members.

AcquireLight()=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
Activate()AZ::RPI::FeatureProcessorinlinevirtual
AddRenderPasses(RenderPipeline *pipeline)AZ::RPI::FeatureProcessorinlinevirtual
ApplyRenderPipelineChange(RenderPipeline *pipeline)AZ::RPI::FeatureProcessorinlinevirtual
AZ_CLASS_ALLOCATOR(FeatureProcessor, AZ::SystemAllocator) (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessor
AZ_FEATURE_PROCESSOR(PointLightFeatureProcessorInterface) (defined in AZ::Render::PointLightFeatureProcessorInterface)AZ::Render::PointLightFeatureProcessorInterface
AZ_RTTI(AZ::Render::PointLightFeatureProcessorInterface, "{D3E0B016-F3C6-4C7A-A29E-0B3A4FA87806}", AZ::RPI::FeatureProcessor) (defined in AZ::Render::PointLightFeatureProcessorInterface)AZ::Render::PointLightFeatureProcessorInterface
AZ_RTTI(FeatureProcessor, "{B8027170-C65C-4237-964D-B557FC9D7575}") (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessor
CloneLight(LightHandle handle)=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
Deactivate()AZ::RPI::FeatureProcessorinlinevirtual
DisableSceneNotification() (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorprotected
EnableSceneNotification() (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorprotected
FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessor
GetParentScene() const (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorinline
LightHandle typedef (defined in AZ::Render::PointLightFeatureProcessorInterface)AZ::Render::PointLightFeatureProcessorInterface
OnEndCulling(const RenderPacket &)AZ::RPI::FeatureProcessorinlinevirtual
OnRenderEnd()AZ::RPI::FeatureProcessorinlinevirtual
PhotometricUnitType (defined in AZ::Render::PointLightFeatureProcessorInterface)AZ::Render::PointLightFeatureProcessorInterfacestatic
PrepareViews(const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr > > &)AZ::RPI::FeatureProcessorinlinevirtual
ReleaseLight(LightHandle &handle)=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
Render(const RenderPacket &)AZ::RPI::FeatureProcessorinlinevirtual
SetAffectsGI(LightHandle handle, bool affectsGI)=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
SetAffectsGIFactor(LightHandle handle, float affectsGIFactor)=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
SetAttenuationRadius(LightHandle handle, float attenuationRadius)=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
SetBulbRadius(LightHandle handle, float bulbRadius)=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
SetEsmExponent(LightHandle handle, float exponent)=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
SetFilteringSampleCount(LightHandle handle, uint16_t count)=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
SetNormalShadowBias(LightHandle handle, float bias)=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
SetPointData(LightHandle handle, const PointLightData &data)=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
SetPosition(LightHandle handle, const AZ::Vector3 &lightPosition)=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
SetRgbIntensity(LightHandle handle, const PhotometricColor< PhotometricUnitType > &lightColor)=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
SetShadowBias(LightHandle handle, float bias)=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
SetShadowFilterMethod(LightHandle handle, ShadowFilterMethod method)=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
SetShadowmapMaxResolution(LightHandle handle, ShadowmapSize shadowmapSize)=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
SetShadowsEnabled(LightHandle handle, bool enabled)=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
SetUseCachedShadows(LightHandle handle, bool useCachedShadows)=0AZ::Render::PointLightFeatureProcessorInterfacepure virtual
Simulate(const SimulatePacket &)AZ::RPI::FeatureProcessorinlinevirtual
~FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorvirtual