Open 3D Engine Atom Gem API Reference 23.10.0
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AZ::Render::PolygonLightFeatureProcessor Member List

This is the complete list of members for AZ::Render::PolygonLightFeatureProcessor, including all inherited members.

AcquireLight() overrideAZ::Render::PolygonLightFeatureProcessorvirtual
Activate() overrideAZ::Render::PolygonLightFeatureProcessorvirtual
AddRenderPasses(RenderPipeline *pipeline)AZ::RPI::FeatureProcessorinlinevirtual
ApplyRenderPipelineChange(RenderPipeline *pipeline)AZ::RPI::FeatureProcessorinlinevirtual
AZ_CLASS_ALLOCATOR(FeatureProcessor, AZ::SystemAllocator) (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessor
AZ_RTTI(AZ::Render::PolygonLightFeatureProcessor, "{59E4245F-AD7B-4181-B80A-1B973A50B4C8}", AZ::Render::PolygonLightFeatureProcessorInterface) (defined in AZ::Render::PolygonLightFeatureProcessor)AZ::Render::PolygonLightFeatureProcessor
AZ_RTTI(AZ::Render::PolygonLightFeatureProcessorInterface, "{FB21684B-5752-4943-9D44-C81EB0C0991B}", AZ::RPI::FeatureProcessor) (defined in AZ::Render::PolygonLightFeatureProcessorInterface)AZ::Render::PolygonLightFeatureProcessorInterface
AZ_RTTI(FeatureProcessor, "{B8027170-C65C-4237-964D-B557FC9D7575}") (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessor
CloneLight(LightHandle handle) overrideAZ::Render::PolygonLightFeatureProcessorvirtual
Deactivate() overrideAZ::Render::PolygonLightFeatureProcessorvirtual
DisableSceneNotification() (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorprotected
EnableSceneNotification() (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorprotected
FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessor
GetLightBuffer() const (defined in AZ::Render::PolygonLightFeatureProcessor)AZ::Render::PolygonLightFeatureProcessor
GetLightCount() const (defined in AZ::Render::PolygonLightFeatureProcessor)AZ::Render::PolygonLightFeatureProcessor
GetLightPointBuffer() const (defined in AZ::Render::PolygonLightFeatureProcessor)AZ::Render::PolygonLightFeatureProcessor
GetParentScene() const (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorinline
LightHandle typedef (defined in AZ::Render::PolygonLightFeatureProcessorInterface)AZ::Render::PolygonLightFeatureProcessorInterface
OnEndCulling(const RenderPacket &)AZ::RPI::FeatureProcessorinlinevirtual
OnRenderEnd()AZ::RPI::FeatureProcessorinlinevirtual
PhotometricUnitType (defined in AZ::Render::PolygonLightFeatureProcessorInterface)AZ::Render::PolygonLightFeatureProcessorInterfacestatic
PolygonLightFeatureProcessor() (defined in AZ::Render::PolygonLightFeatureProcessor)AZ::Render::PolygonLightFeatureProcessor
PrepareViews(const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr > > &)AZ::RPI::FeatureProcessorinlinevirtual
Reflect(AZ::ReflectContext *context) (defined in AZ::Render::PolygonLightFeatureProcessor)AZ::Render::PolygonLightFeatureProcessorstatic
ReleaseLight(LightHandle &handle) overrideAZ::Render::PolygonLightFeatureProcessorvirtual
Render(const RenderPacket &packet) overrideAZ::Render::PolygonLightFeatureProcessorvirtual
SetAttenuationRadius(LightHandle handle, float attenuationRadius) overrideAZ::Render::PolygonLightFeatureProcessorvirtual
SetLightEmitsBothDirections(LightHandle handle, bool lightEmitsBothDirections) overrideAZ::Render::PolygonLightFeatureProcessorvirtual
SetPolygonPoints(LightHandle handle, const Vector3 *vectices, const uint32_t vertexCount, const Vector3 &direction) overrideAZ::Render::PolygonLightFeatureProcessorvirtual
SetPosition(LightHandle handle, const AZ::Vector3 &position) overrideAZ::Render::PolygonLightFeatureProcessorvirtual
SetRgbIntensity(LightHandle handle, const PhotometricColor< PhotometricUnitType > &lightColor) overrideAZ::Render::PolygonLightFeatureProcessorvirtual
Simulate(const SimulatePacket &packet) overrideAZ::Render::PolygonLightFeatureProcessorvirtual
~FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorvirtual
~PolygonLightFeatureProcessor()=default (defined in AZ::Render::PolygonLightFeatureProcessor)AZ::Render::PolygonLightFeatureProcessorvirtual