Open 3D Engine Atom Gem API Reference 23.10.0
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AZ::Render::PolygonLightFeatureProcessorInterface Member List

This is the complete list of members for AZ::Render::PolygonLightFeatureProcessorInterface, including all inherited members.

AcquireLight()=0AZ::Render::PolygonLightFeatureProcessorInterfacepure virtual
Activate()AZ::RPI::FeatureProcessorinlinevirtual
AddRenderPasses(RenderPipeline *pipeline)AZ::RPI::FeatureProcessorinlinevirtual
ApplyRenderPipelineChange(RenderPipeline *pipeline)AZ::RPI::FeatureProcessorinlinevirtual
AZ_CLASS_ALLOCATOR(FeatureProcessor, AZ::SystemAllocator) (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessor
AZ_RTTI(AZ::Render::PolygonLightFeatureProcessorInterface, "{FB21684B-5752-4943-9D44-C81EB0C0991B}", AZ::RPI::FeatureProcessor) (defined in AZ::Render::PolygonLightFeatureProcessorInterface)AZ::Render::PolygonLightFeatureProcessorInterface
AZ_RTTI(FeatureProcessor, "{B8027170-C65C-4237-964D-B557FC9D7575}") (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessor
CloneLight(LightHandle handle)=0AZ::Render::PolygonLightFeatureProcessorInterfacepure virtual
Deactivate()AZ::RPI::FeatureProcessorinlinevirtual
DisableSceneNotification() (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorprotected
EnableSceneNotification() (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorprotected
FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessor
GetParentScene() const (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorinline
LightHandle typedef (defined in AZ::Render::PolygonLightFeatureProcessorInterface)AZ::Render::PolygonLightFeatureProcessorInterface
OnEndCulling(const RenderPacket &)AZ::RPI::FeatureProcessorinlinevirtual
OnRenderEnd()AZ::RPI::FeatureProcessorinlinevirtual
PhotometricUnitType (defined in AZ::Render::PolygonLightFeatureProcessorInterface)AZ::Render::PolygonLightFeatureProcessorInterfacestatic
PrepareViews(const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr > > &)AZ::RPI::FeatureProcessorinlinevirtual
ReleaseLight(LightHandle &handle)=0AZ::Render::PolygonLightFeatureProcessorInterfacepure virtual
Render(const RenderPacket &)AZ::RPI::FeatureProcessorinlinevirtual
SetAttenuationRadius(LightHandle handle, float attenuationRadius)=0AZ::Render::PolygonLightFeatureProcessorInterfacepure virtual
SetLightEmitsBothDirections(LightHandle handle, bool lightEmitsBothDirections)=0AZ::Render::PolygonLightFeatureProcessorInterfacepure virtual
SetPolygonPoints(LightHandle handle, const Vector3 *vectices, const uint32_t vertexCount, const Vector3 &direction)=0AZ::Render::PolygonLightFeatureProcessorInterfacepure virtual
SetPosition(LightHandle handle, const AZ::Vector3 &position)=0AZ::Render::PolygonLightFeatureProcessorInterfacepure virtual
SetRgbIntensity(LightHandle handle, const PhotometricColor< PhotometricUnitType > &lightColor)=0AZ::Render::PolygonLightFeatureProcessorInterfacepure virtual
Simulate(const SimulatePacket &)AZ::RPI::FeatureProcessorinlinevirtual
~FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorvirtual