Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Render::SimplePointLightFeatureProcessorInterface Member List

This is the complete list of members for AZ::Render::SimplePointLightFeatureProcessorInterface, including all inherited members.

AcquireLight()=0AZ::Render::SimplePointLightFeatureProcessorInterfacepure virtual
Activate()AZ::RPI::FeatureProcessorinlinevirtual
AddRenderPasses(RenderPipeline *pipeline)AZ::RPI::FeatureProcessorinlinevirtual
ApplyRenderPipelineChange(RenderPipeline *pipeline)AZ::RPI::FeatureProcessorinlinevirtual
AZ_CLASS_ALLOCATOR(FeatureProcessor, AZ::SystemAllocator) (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessor
AZ_RTTI(AZ::Render::SimplePointLightFeatureProcessorInterface, "{B6FABD69-ED5B-4D6C-8695-27CB95D13CE4}", AZ::RPI::FeatureProcessor) (defined in AZ::Render::SimplePointLightFeatureProcessorInterface)AZ::Render::SimplePointLightFeatureProcessorInterface
AZ_RTTI(FeatureProcessor, "{B8027170-C65C-4237-964D-B557FC9D7575}") (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessor
CloneLight(LightHandle handle)=0AZ::Render::SimplePointLightFeatureProcessorInterfacepure virtual
Deactivate()AZ::RPI::FeatureProcessorinlinevirtual
DisableSceneNotification() (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorprotected
EnableSceneNotification() (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorprotected
FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessor
GetParentScene() const (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorinline
LightHandle typedef (defined in AZ::Render::SimplePointLightFeatureProcessorInterface)AZ::Render::SimplePointLightFeatureProcessorInterface
OnEndCulling(const RenderPacket &)AZ::RPI::FeatureProcessorinlinevirtual
OnRenderEnd()AZ::RPI::FeatureProcessorinlinevirtual
PhotometricUnitType (defined in AZ::Render::SimplePointLightFeatureProcessorInterface)AZ::Render::SimplePointLightFeatureProcessorInterfacestatic
PrepareViews(const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr > > &)AZ::RPI::FeatureProcessorinlinevirtual
ReleaseLight(LightHandle &handle)=0AZ::Render::SimplePointLightFeatureProcessorInterfacepure virtual
Render(const RenderPacket &)AZ::RPI::FeatureProcessorinlinevirtual
SetAffectsGI(LightHandle handle, bool affectsGI)=0AZ::Render::SimplePointLightFeatureProcessorInterfacepure virtual
SetAffectsGIFactor(LightHandle handle, float affectsGIFactor)=0AZ::Render::SimplePointLightFeatureProcessorInterfacepure virtual
SetAttenuationRadius(LightHandle handle, float attenuationRadius)=0AZ::Render::SimplePointLightFeatureProcessorInterfacepure virtual
SetPosition(LightHandle handle, const AZ::Vector3 &lightPosition)=0AZ::Render::SimplePointLightFeatureProcessorInterfacepure virtual
SetRgbIntensity(LightHandle handle, const PhotometricColor< PhotometricUnitType > &lightColor)=0AZ::Render::SimplePointLightFeatureProcessorInterfacepure virtual
Simulate(const SimulatePacket &)AZ::RPI::FeatureProcessorinlinevirtual
~FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor)AZ::RPI::FeatureProcessorvirtual