Open 3D Engine Atom Gem API Reference  2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Public Attributes | List of all members
AZ::RHI::DispatchItem Struct Reference

#include <DispatchItem.h>

Public Attributes

DispatchArguments m_arguments
 Arguments specific to a dispatch type.
 
uint8_t m_shaderResourceGroupCount = 0
 The number of shader resource groups and inline constants in each array.
 
uint8_t m_rootConstantSize = 0
 
const PipelineStatem_pipelineState = nullptr
 The pipeline state to bind.
 
AZStd::array< const ShaderResourceGroup *, Limits::Pipeline::ShaderResourceGroupCountMax > m_shaderResourceGroups = {}
 Array of shader resource groups to bind (count must match m_shaderResourceGroupCount).
 
const ShaderResourceGroupm_uniqueShaderResourceGroup = nullptr
 Unique SRG, not shared within the draw packet. This is usually a per-draw SRG, populated with the shader variant fallback key.
 
const uint8_t * m_rootConstants = nullptr
 Inline constants data.
 

Detailed Description

Encapsulates all the necessary information for doing a dispatch call. This includes all common arguments for the different dispatch type, plus arguments that are specific to a type.


The documentation for this struct was generated from the following file: