Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::RHI::FrameSchedulerDescriptor Struct Reference

Fill this descriptor when initializing a FrameScheduler instance. More...

#include <FrameScheduler.h>

Public Attributes

TransientAttachmentPoolDescriptor m_transientAttachmentPoolDescriptor
 
ConstPtr< PlatformLimitsDescriptorm_platformLimitsDescriptor = nullptr
 

Detailed Description

Fill this descriptor when initializing a FrameScheduler instance.


The documentation for this struct was generated from the following file: