Open 3D Engine Atom Gem API Reference  2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Public Member Functions | Static Public Member Functions | Public Attributes | List of all members
AZ::RPI::PassData Struct Reference

#include <PassData.h>

Inherited by AZ::Render::DisplayMapperPassData, AZ::Render::EsmShadowmapsPassData, AZ::RPI::CopyPassData, AZ::RPI::DownsampleMipChainPassData, AZ::RPI::EnvironmentCubeMapPassData, AZ::RPI::RenderPassData, and AZ::RPI::RenderToTexturePassData.

Public Member Functions

 AZ_RTTI (PassData, "{F8594AE8-2588-4D64-89E5-B078A46A9AE4}")
 AZ_CLASS_ALLOCATOR (PassData, SystemAllocator, 0)

Static Public Member Functions

static void Reflect (ReflectContext *context)

Public Attributes

PipelineGlobalConnectionList m_pipelineGlobalConnections

Detailed Description

Base class for custom data for Passes to be specified in a PassRequest or PassTemplate. If custom data is specified in both the PassTemplate and the PassRequest, the data specified in the PassRequest will take precedent and the data in PassTemplate ignored. All classes for custom pass data must inherit from this or one of it's derived classes.

The documentation for this struct was generated from the following file: