Open 3D Engine Atom Gem API Reference 23.10.0
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AZ::Render::DiskLightData Struct Reference

Public Types

enum  Flags { UseConeAngle = 0b1 }
 

Public Attributes

AZStd::array< float, 3 > m_position = { { 0.0f, 0.0f, 0.0f } }
 
float m_invAttenuationRadiusSquared = 0.0f
 
AZStd::array< float, 3 > m_rgbIntensity = { { 0.0f, 0.0f, 0.0f } }
 
float m_diskRadius = 0.0f
 
AZStd::array< float, 3 > m_direction = { { 1.0f, 0.0f, 0.0f } }
 
uint32_t m_flags = 0
 
float m_cosInnerConeAngle = 0.0f
 
float m_cosOuterConeAngle = 0.0f
 
float m_bulbPositionOffset = 0.0f
 
uint16_t m_shadowIndex = std::numeric_limits<uint16_t>::max()
 
float m_affectsGIFactor = 1.0f
 
bool m_affectsGI = true
 
float m_padding0 = 0.0f
 
float m_padding1 = 0.0f
 

The documentation for this struct was generated from the following file: