Open 3D Engine Atom Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Render::EsmShadowmapsPassData Struct Reference

Custom data for EsmShadowmapsPass. Should be specified in the PassRequest. More...

#include <EsmShadowmapsPassData.h>

Inherits AZ::RPI::PassData.

Public Types

using Base = RPI::PassData
 

Public Member Functions

 AZ_RTTI (EsmShadowmapsPassData, "9B2265DF-2234-4DA9-A79F-7D34F6474160", Base)
 
 AZ_CLASS_ALLOCATOR (EsmShadowmapsPassData, SystemAllocator)
 
- Public Member Functions inherited from AZ::RPI::PassData
 AZ_RTTI (PassData, "{F8594AE8-2588-4D64-89E5-B078A46A9AE4}")
 
 AZ_CLASS_ALLOCATOR (PassData, SystemAllocator)
 

Static Public Member Functions

static void Reflect (ReflectContext *context)
 
- Static Public Member Functions inherited from AZ::RPI::PassData
static void Reflect (ReflectContext *context)
 

Public Attributes

Name m_lightType
 
- Public Attributes inherited from AZ::RPI::PassData
PipelineGlobalConnectionList m_pipelineGlobalConnections
 
Name m_pipelineViewTag
 

Detailed Description

Custom data for EsmShadowmapsPass. Should be specified in the PassRequest.


The documentation for this struct was generated from the following file: