Open 3D Engine Atom Gem API Reference  2205.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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AZ::Render::MeshHandleDescriptor Struct Reference

Settings to apply to a mesh handle when acquiring it for the first time. More...

#include <MeshFeatureProcessorInterface.h>

Public Types

using RequiresCloneCallback = AZStd::function< bool(const Data::Asset< RPI::ModelAsset > &modelAsset)>
 

Public Attributes

Data::Asset< RPI::ModelAssetm_modelAsset
 
bool m_isRayTracingEnabled = true
 
bool m_useForwardPassIblSpecular = false
 
RequiresCloneCallback m_requiresCloneCallback = {}
 

Detailed Description

Settings to apply to a mesh handle when acquiring it for the first time.


The documentation for this struct was generated from the following file: